runtime: align vgetrandom states to cache line

This prevents false sharing, which makes a large difference on machines
with several NUMA nodes, such as this dual socket server:

cpu: Intel(R) Xeon(R) Gold 6338 CPU @ 2.00GHz
                      │    sec/op    │    sec/op     vs base                │
ParallelGetRandom-128   0.7944n ± 5%   0.4503n ± 0%  -43.31% (p=0.000 n=10)

                      │     B/s      │     B/s       vs base                │
ParallelGetRandom-128   4.690Gi ± 5%   8.272Gi ± 0%  +76.38% (p=0.000 n=10)

Change-Id: Id4421e9a4c190b38aff0be4c59e9067b0a38ccd7
Reviewed-on: https://go-review.googlesource.com/c/go/+/616535
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Auto-Submit: Jason Donenfeld <Jason@zx2c4.com>
Reviewed-by: David Chase <drchase@google.com>
Reviewed-by: Michael Pratt <mpratt@google.com>
This commit is contained in:
Jason A. Donenfeld 2024-09-29 04:24:00 +02:00 committed by Gopher Robot
parent 327074551a
commit 86781963cc
2 changed files with 30 additions and 4 deletions

View File

@ -0,0 +1,22 @@
// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package unix_test
import (
"internal/syscall/unix"
"testing"
)
func BenchmarkParallelGetRandom(b *testing.B) {
b.SetBytes(4)
b.RunParallel(func(pb *testing.PB) {
var buf [4]byte
for pb.Next() {
if _, err := unix.GetRandom(buf[:], 0); err != nil {
b.Fatal(err)
}
}
})
}

View File

@ -6,7 +6,10 @@
package runtime
import "unsafe"
import (
"internal/cpu"
"unsafe"
)
func vgetrandom1(buf *byte, length uintptr, flags uint32, state uintptr, stateSize uintptr) int
@ -43,8 +46,9 @@ func vgetrandomGetState() uintptr {
lock(&vgetrandomAlloc.statesLock)
if len(vgetrandomAlloc.states) == 0 {
num := uintptr(ncpu) // Just a reasonable size hint to start.
allocSize := (num*vgetrandomAlloc.stateSize + physPageSize - 1) &^ (physPageSize - 1)
num = (physPageSize / vgetrandomAlloc.stateSize) * (allocSize / physPageSize)
stateSizeCacheAligned := (vgetrandomAlloc.stateSize + cpu.CacheLineSize - 1) &^ (cpu.CacheLineSize - 1)
allocSize := (num*stateSizeCacheAligned + physPageSize - 1) &^ (physPageSize - 1)
num = (physPageSize / stateSizeCacheAligned) * (allocSize / physPageSize)
p, err := mmap(nil, allocSize, vgetrandomAlloc.mmapProt, vgetrandomAlloc.mmapFlags, -1, 0)
if err != 0 {
unlock(&vgetrandomAlloc.statesLock)
@ -59,7 +63,7 @@ func vgetrandomGetState() uintptr {
newBlock = (newBlock + physPageSize - 1) &^ (physPageSize - 1)
}
vgetrandomAlloc.states = append(vgetrandomAlloc.states, newBlock)
newBlock += vgetrandomAlloc.stateSize
newBlock += stateSizeCacheAligned
}
}
state := vgetrandomAlloc.states[len(vgetrandomAlloc.states)-1]