internal/sync: move sync.Mutex implementation into new package

This CL refactors sync.Mutex such that its implementation lives in the
new internal/sync package. The purpose of this change is to eventually
reverse the dependency edge between internal/concurrent and sync, such
that sync can depend on internal/concurrent (or really, its contents,
which will likely end up in internal/sync).

The only change made to the sync.Mutex code is the frame skip count for
mutex profiling, so that the internal/sync frames are omitted in the
profile.

Change-Id: Ib3603d30e8e71508c4ea883a584ae2e51ce40c3f
Reviewed-on: https://go-review.googlesource.com/c/go/+/594056
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: David Chase <drchase@google.com>
Auto-Submit: Michael Knyszek <mknyszek@google.com>
This commit is contained in:
Michael Anthony Knyszek 2024-06-21 17:01:23 +00:00 committed by Gopher Robot
parent b5906ac4b7
commit 6c66005285
11 changed files with 348 additions and 236 deletions

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@ -80,7 +80,7 @@ var extraNoInstrumentPkgs = []string{
"-internal/bytealg",
}
var noRaceFuncPkgs = []string{"sync", "sync/atomic", "internal/runtime/atomic"}
var noRaceFuncPkgs = []string{"sync", "sync/atomic", "internal/sync", "internal/runtime/atomic"}
var allowAsmABIPkgs = []string{
"runtime",

View File

@ -97,6 +97,7 @@ var depsRules = `
< runtime
< sync/atomic
< internal/weak
< internal/sync
< sync
< internal/bisect
< internal/godebug

234
src/internal/sync/mutex.go Normal file
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@ -0,0 +1,234 @@
// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package sync provides basic synchronization primitives such as mutual
// exclusion locks to internal packages (including ones that depend on sync).
//
// Tests are defined in package [sync].
package sync
import (
"internal/race"
"sync/atomic"
"unsafe"
)
// A Mutex is a mutual exclusion lock.
//
// See package [sync.Mutex] documentation.
type Mutex struct {
state int32
sema uint32
}
const (
mutexLocked = 1 << iota // mutex is locked
mutexWoken
mutexStarving
mutexWaiterShift = iota
// Mutex fairness.
//
// Mutex can be in 2 modes of operations: normal and starvation.
// In normal mode waiters are queued in FIFO order, but a woken up waiter
// does not own the mutex and competes with new arriving goroutines over
// the ownership. New arriving goroutines have an advantage -- they are
// already running on CPU and there can be lots of them, so a woken up
// waiter has good chances of losing. In such case it is queued at front
// of the wait queue. If a waiter fails to acquire the mutex for more than 1ms,
// it switches mutex to the starvation mode.
//
// In starvation mode ownership of the mutex is directly handed off from
// the unlocking goroutine to the waiter at the front of the queue.
// New arriving goroutines don't try to acquire the mutex even if it appears
// to be unlocked, and don't try to spin. Instead they queue themselves at
// the tail of the wait queue.
//
// If a waiter receives ownership of the mutex and sees that either
// (1) it is the last waiter in the queue, or (2) it waited for less than 1 ms,
// it switches mutex back to normal operation mode.
//
// Normal mode has considerably better performance as a goroutine can acquire
// a mutex several times in a row even if there are blocked waiters.
// Starvation mode is important to prevent pathological cases of tail latency.
starvationThresholdNs = 1e6
)
// Lock locks m.
//
// See package [sync.Mutex] documentation.
func (m *Mutex) Lock() {
// Fast path: grab unlocked mutex.
if atomic.CompareAndSwapInt32(&m.state, 0, mutexLocked) {
if race.Enabled {
race.Acquire(unsafe.Pointer(m))
}
return
}
// Slow path (outlined so that the fast path can be inlined)
m.lockSlow()
}
// TryLock tries to lock m and reports whether it succeeded.
//
// See package [sync.Mutex] documentation.
func (m *Mutex) TryLock() bool {
old := m.state
if old&(mutexLocked|mutexStarving) != 0 {
return false
}
// There may be a goroutine waiting for the mutex, but we are
// running now and can try to grab the mutex before that
// goroutine wakes up.
if !atomic.CompareAndSwapInt32(&m.state, old, old|mutexLocked) {
return false
}
if race.Enabled {
race.Acquire(unsafe.Pointer(m))
}
return true
}
func (m *Mutex) lockSlow() {
var waitStartTime int64
starving := false
awoke := false
iter := 0
old := m.state
for {
// Don't spin in starvation mode, ownership is handed off to waiters
// so we won't be able to acquire the mutex anyway.
if old&(mutexLocked|mutexStarving) == mutexLocked && runtime_canSpin(iter) {
// Active spinning makes sense.
// Try to set mutexWoken flag to inform Unlock
// to not wake other blocked goroutines.
if !awoke && old&mutexWoken == 0 && old>>mutexWaiterShift != 0 &&
atomic.CompareAndSwapInt32(&m.state, old, old|mutexWoken) {
awoke = true
}
runtime_doSpin()
iter++
old = m.state
continue
}
new := old
// Don't try to acquire starving mutex, new arriving goroutines must queue.
if old&mutexStarving == 0 {
new |= mutexLocked
}
if old&(mutexLocked|mutexStarving) != 0 {
new += 1 << mutexWaiterShift
}
// The current goroutine switches mutex to starvation mode.
// But if the mutex is currently unlocked, don't do the switch.
// Unlock expects that starving mutex has waiters, which will not
// be true in this case.
if starving && old&mutexLocked != 0 {
new |= mutexStarving
}
if awoke {
// The goroutine has been woken from sleep,
// so we need to reset the flag in either case.
if new&mutexWoken == 0 {
throw("sync: inconsistent mutex state")
}
new &^= mutexWoken
}
if atomic.CompareAndSwapInt32(&m.state, old, new) {
if old&(mutexLocked|mutexStarving) == 0 {
break // locked the mutex with CAS
}
// If we were already waiting before, queue at the front of the queue.
queueLifo := waitStartTime != 0
if waitStartTime == 0 {
waitStartTime = runtime_nanotime()
}
runtime_SemacquireMutex(&m.sema, queueLifo, 2)
starving = starving || runtime_nanotime()-waitStartTime > starvationThresholdNs
old = m.state
if old&mutexStarving != 0 {
// If this goroutine was woken and mutex is in starvation mode,
// ownership was handed off to us but mutex is in somewhat
// inconsistent state: mutexLocked is not set and we are still
// accounted as waiter. Fix that.
if old&(mutexLocked|mutexWoken) != 0 || old>>mutexWaiterShift == 0 {
throw("sync: inconsistent mutex state")
}
delta := int32(mutexLocked - 1<<mutexWaiterShift)
if !starving || old>>mutexWaiterShift == 1 {
// Exit starvation mode.
// Critical to do it here and consider wait time.
// Starvation mode is so inefficient, that two goroutines
// can go lock-step infinitely once they switch mutex
// to starvation mode.
delta -= mutexStarving
}
atomic.AddInt32(&m.state, delta)
break
}
awoke = true
iter = 0
} else {
old = m.state
}
}
if race.Enabled {
race.Acquire(unsafe.Pointer(m))
}
}
// Unlock unlocks m.
//
// See package [sync.Mutex] documentation.
func (m *Mutex) Unlock() {
if race.Enabled {
_ = m.state
race.Release(unsafe.Pointer(m))
}
// Fast path: drop lock bit.
new := atomic.AddInt32(&m.state, -mutexLocked)
if new != 0 {
// Outlined slow path to allow inlining the fast path.
// To hide unlockSlow during tracing we skip one extra frame when tracing GoUnblock.
m.unlockSlow(new)
}
}
func (m *Mutex) unlockSlow(new int32) {
if (new+mutexLocked)&mutexLocked == 0 {
fatal("sync: unlock of unlocked mutex")
}
if new&mutexStarving == 0 {
old := new
for {
// If there are no waiters or a goroutine has already
// been woken or grabbed the lock, no need to wake anyone.
// In starvation mode ownership is directly handed off from unlocking
// goroutine to the next waiter. We are not part of this chain,
// since we did not observe mutexStarving when we unlocked the mutex above.
// So get off the way.
if old>>mutexWaiterShift == 0 || old&(mutexLocked|mutexWoken|mutexStarving) != 0 {
return
}
// Grab the right to wake someone.
new = (old - 1<<mutexWaiterShift) | mutexWoken
if atomic.CompareAndSwapInt32(&m.state, old, new) {
runtime_Semrelease(&m.sema, false, 2)
return
}
old = m.state
}
} else {
// Starving mode: handoff mutex ownership to the next waiter, and yield
// our time slice so that the next waiter can start to run immediately.
// Note: mutexLocked is not set, the waiter will set it after wakeup.
// But mutex is still considered locked if mutexStarving is set,
// so new coming goroutines won't acquire it.
runtime_Semrelease(&m.sema, true, 2)
}
}

View File

@ -0,0 +1,52 @@
// Copyright 2024 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sync
import _ "unsafe"
// defined in package runtime
// SemacquireMutex is like Semacquire, but for profiling contended
// Mutexes and RWMutexes.
// If lifo is true, queue waiter at the head of wait queue.
// skipframes is the number of frames to omit during tracing, counting from
// runtime_SemacquireMutex's caller.
// The different forms of this function just tell the runtime how to present
// the reason for waiting in a backtrace, and is used to compute some metrics.
// Otherwise they're functionally identical.
//
//go:linkname runtime_SemacquireMutex
func runtime_SemacquireMutex(s *uint32, lifo bool, skipframes int)
// Semrelease atomically increments *s and notifies a waiting goroutine
// if one is blocked in Semacquire.
// It is intended as a simple wakeup primitive for use by the synchronization
// library and should not be used directly.
// If handoff is true, pass count directly to the first waiter.
// skipframes is the number of frames to omit during tracing, counting from
// runtime_Semrelease's caller.
//
//go:linkname runtime_Semrelease
func runtime_Semrelease(s *uint32, handoff bool, skipframes int)
// Active spinning runtime support.
// runtime_canSpin reports whether spinning makes sense at the moment.
//
//go:linkname runtime_canSpin
func runtime_canSpin(i int) bool
// runtime_doSpin does active spinning.
//
//go:linkname runtime_doSpin
func runtime_doSpin()
//go:linkname runtime_nanotime
func runtime_nanotime() int64
//go:linkname throw
func throw(string)
//go:linkname fatal
func fatal(string)

View File

@ -49,7 +49,7 @@ const (
// desired maximum number of frames after expansion.
// This should be at least as large as the largest skip value
// used for profiling; otherwise stacks may be truncated inconsistently
maxSkip = 5
maxSkip = 6
// maxProfStackDepth is the highest valid value for debug.profstackdepth.
// It's used for the bucket.stk func.

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@ -1048,6 +1048,16 @@ func maps_fatal(s string) {
fatal(s)
}
//go:linkname internal_sync_throw internal/sync.throw
func internal_sync_throw(s string) {
throw(s)
}
//go:linkname internal_sync_fatal internal/sync.fatal
func internal_sync_fatal(s string) {
fatal(s)
}
// throw triggers a fatal error that dumps a stack trace and exits.
//
// throw should be used for runtime-internal fatal errors where Go itself,

View File

@ -7152,6 +7152,31 @@ func sync_atomic_runtime_procUnpin() {
procUnpin()
}
// Active spinning for sync.Mutex.
//
//go:linkname internal_sync_runtime_canSpin internal/sync.runtime_canSpin
//go:nosplit
func internal_sync_runtime_canSpin(i int) bool {
// sync.Mutex is cooperative, so we are conservative with spinning.
// Spin only few times and only if running on a multicore machine and
// GOMAXPROCS>1 and there is at least one other running P and local runq is empty.
// As opposed to runtime mutex we don't do passive spinning here,
// because there can be work on global runq or on other Ps.
if i >= active_spin || ncpu <= 1 || gomaxprocs <= sched.npidle.Load()+sched.nmspinning.Load()+1 {
return false
}
if p := getg().m.p.ptr(); !runqempty(p) {
return false
}
return true
}
//go:linkname internal_sync_runtime_doSpin internal/sync.runtime_doSpin
//go:nosplit
func internal_sync_runtime_doSpin() {
procyield(active_spin_cnt)
}
// Active spinning for sync.Mutex.
//
// sync_runtime_canSpin should be an internal detail,
@ -7167,18 +7192,7 @@ func sync_atomic_runtime_procUnpin() {
//go:linkname sync_runtime_canSpin sync.runtime_canSpin
//go:nosplit
func sync_runtime_canSpin(i int) bool {
// sync.Mutex is cooperative, so we are conservative with spinning.
// Spin only few times and only if running on a multicore machine and
// GOMAXPROCS>1 and there is at least one other running P and local runq is empty.
// As opposed to runtime mutex we don't do passive spinning here,
// because there can be work on global runq or on other Ps.
if i >= active_spin || ncpu <= 1 || gomaxprocs <= sched.npidle.Load()+sched.nmspinning.Load()+1 {
return false
}
if p := getg().m.p.ptr(); !runqempty(p) {
return false
}
return true
return internal_sync_runtime_canSpin(i)
}
// sync_runtime_doSpin should be an internal detail,
@ -7194,7 +7208,7 @@ func sync_runtime_canSpin(i int) bool {
//go:linkname sync_runtime_doSpin sync.runtime_doSpin
//go:nosplit
func sync_runtime_doSpin() {
procyield(active_spin_cnt)
internal_sync_runtime_doSpin()
}
var stealOrder randomOrder

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@ -90,8 +90,8 @@ func sync_runtime_Semrelease(addr *uint32, handoff bool, skipframes int) {
semrelease1(addr, handoff, skipframes)
}
//go:linkname sync_runtime_SemacquireMutex sync.runtime_SemacquireMutex
func sync_runtime_SemacquireMutex(addr *uint32, lifo bool, skipframes int) {
//go:linkname internal_sync_runtime_SemacquireMutex internal/sync.runtime_SemacquireMutex
func internal_sync_runtime_SemacquireMutex(addr *uint32, lifo bool, skipframes int) {
semacquire1(addr, lifo, semaBlockProfile|semaMutexProfile, skipframes, waitReasonSyncMutexLock)
}
@ -110,6 +110,11 @@ func poll_runtime_Semrelease(addr *uint32) {
semrelease(addr)
}
//go:linkname internal_sync_runtime_Semrelease internal/sync.runtime_Semrelease
func internal_sync_runtime_Semrelease(addr *uint32, handoff bool, skipframes int) {
semrelease1(addr, handoff, skipframes)
}
func readyWithTime(s *sudog, traceskip int) {
if s.releasetime != 0 {
s.releasetime = cputicks()
@ -687,7 +692,7 @@ func notifyListCheck(sz uintptr) {
}
}
//go:linkname sync_nanotime sync.runtime_nanotime
func sync_nanotime() int64 {
//go:linkname internal_sync_nanotime internal/sync.runtime_nanotime
func internal_sync_nanotime() int64 {
return nanotime()
}

View File

@ -11,15 +11,9 @@
package sync
import (
"internal/race"
"sync/atomic"
"unsafe"
isync "internal/sync"
)
// Provided by runtime via linkname.
func throw(string)
func fatal(string)
// A Mutex is a mutual exclusion lock.
// The zero value for a Mutex is an unlocked mutex.
//
@ -36,8 +30,7 @@ func fatal(string)
type Mutex struct {
_ noCopy
state int32
sema uint32
mu isync.Mutex
}
// A Locker represents an object that can be locked and unlocked.
@ -46,52 +39,11 @@ type Locker interface {
Unlock()
}
const (
mutexLocked = 1 << iota // mutex is locked
mutexWoken
mutexStarving
mutexWaiterShift = iota
// Mutex fairness.
//
// Mutex can be in 2 modes of operations: normal and starvation.
// In normal mode waiters are queued in FIFO order, but a woken up waiter
// does not own the mutex and competes with new arriving goroutines over
// the ownership. New arriving goroutines have an advantage -- they are
// already running on CPU and there can be lots of them, so a woken up
// waiter has good chances of losing. In such case it is queued at front
// of the wait queue. If a waiter fails to acquire the mutex for more than 1ms,
// it switches mutex to the starvation mode.
//
// In starvation mode ownership of the mutex is directly handed off from
// the unlocking goroutine to the waiter at the front of the queue.
// New arriving goroutines don't try to acquire the mutex even if it appears
// to be unlocked, and don't try to spin. Instead they queue themselves at
// the tail of the wait queue.
//
// If a waiter receives ownership of the mutex and sees that either
// (1) it is the last waiter in the queue, or (2) it waited for less than 1 ms,
// it switches mutex back to normal operation mode.
//
// Normal mode has considerably better performance as a goroutine can acquire
// a mutex several times in a row even if there are blocked waiters.
// Starvation mode is important to prevent pathological cases of tail latency.
starvationThresholdNs = 1e6
)
// Lock locks m.
// If the lock is already in use, the calling goroutine
// blocks until the mutex is available.
func (m *Mutex) Lock() {
// Fast path: grab unlocked mutex.
if atomic.CompareAndSwapInt32(&m.state, 0, mutexLocked) {
if race.Enabled {
race.Acquire(unsafe.Pointer(m))
}
return
}
// Slow path (outlined so that the fast path can be inlined)
m.lockSlow()
m.mu.Lock()
}
// TryLock tries to lock m and reports whether it succeeded.
@ -100,111 +52,7 @@ func (m *Mutex) Lock() {
// and use of TryLock is often a sign of a deeper problem
// in a particular use of mutexes.
func (m *Mutex) TryLock() bool {
old := m.state
if old&(mutexLocked|mutexStarving) != 0 {
return false
}
// There may be a goroutine waiting for the mutex, but we are
// running now and can try to grab the mutex before that
// goroutine wakes up.
if !atomic.CompareAndSwapInt32(&m.state, old, old|mutexLocked) {
return false
}
if race.Enabled {
race.Acquire(unsafe.Pointer(m))
}
return true
}
func (m *Mutex) lockSlow() {
var waitStartTime int64
starving := false
awoke := false
iter := 0
old := m.state
for {
// Don't spin in starvation mode, ownership is handed off to waiters
// so we won't be able to acquire the mutex anyway.
if old&(mutexLocked|mutexStarving) == mutexLocked && runtime_canSpin(iter) {
// Active spinning makes sense.
// Try to set mutexWoken flag to inform Unlock
// to not wake other blocked goroutines.
if !awoke && old&mutexWoken == 0 && old>>mutexWaiterShift != 0 &&
atomic.CompareAndSwapInt32(&m.state, old, old|mutexWoken) {
awoke = true
}
runtime_doSpin()
iter++
old = m.state
continue
}
new := old
// Don't try to acquire starving mutex, new arriving goroutines must queue.
if old&mutexStarving == 0 {
new |= mutexLocked
}
if old&(mutexLocked|mutexStarving) != 0 {
new += 1 << mutexWaiterShift
}
// The current goroutine switches mutex to starvation mode.
// But if the mutex is currently unlocked, don't do the switch.
// Unlock expects that starving mutex has waiters, which will not
// be true in this case.
if starving && old&mutexLocked != 0 {
new |= mutexStarving
}
if awoke {
// The goroutine has been woken from sleep,
// so we need to reset the flag in either case.
if new&mutexWoken == 0 {
throw("sync: inconsistent mutex state")
}
new &^= mutexWoken
}
if atomic.CompareAndSwapInt32(&m.state, old, new) {
if old&(mutexLocked|mutexStarving) == 0 {
break // locked the mutex with CAS
}
// If we were already waiting before, queue at the front of the queue.
queueLifo := waitStartTime != 0
if waitStartTime == 0 {
waitStartTime = runtime_nanotime()
}
runtime_SemacquireMutex(&m.sema, queueLifo, 1)
starving = starving || runtime_nanotime()-waitStartTime > starvationThresholdNs
old = m.state
if old&mutexStarving != 0 {
// If this goroutine was woken and mutex is in starvation mode,
// ownership was handed off to us but mutex is in somewhat
// inconsistent state: mutexLocked is not set and we are still
// accounted as waiter. Fix that.
if old&(mutexLocked|mutexWoken) != 0 || old>>mutexWaiterShift == 0 {
throw("sync: inconsistent mutex state")
}
delta := int32(mutexLocked - 1<<mutexWaiterShift)
if !starving || old>>mutexWaiterShift == 1 {
// Exit starvation mode.
// Critical to do it here and consider wait time.
// Starvation mode is so inefficient, that two goroutines
// can go lock-step infinitely once they switch mutex
// to starvation mode.
delta -= mutexStarving
}
atomic.AddInt32(&m.state, delta)
break
}
awoke = true
iter = 0
} else {
old = m.state
}
}
if race.Enabled {
race.Acquire(unsafe.Pointer(m))
}
return m.mu.TryLock()
}
// Unlock unlocks m.
@ -214,50 +62,5 @@ func (m *Mutex) lockSlow() {
// It is allowed for one goroutine to lock a Mutex and then
// arrange for another goroutine to unlock it.
func (m *Mutex) Unlock() {
if race.Enabled {
_ = m.state
race.Release(unsafe.Pointer(m))
}
// Fast path: drop lock bit.
new := atomic.AddInt32(&m.state, -mutexLocked)
if new != 0 {
// Outlined slow path to allow inlining the fast path.
// To hide unlockSlow during tracing we skip one extra frame when tracing GoUnblock.
m.unlockSlow(new)
}
}
func (m *Mutex) unlockSlow(new int32) {
if (new+mutexLocked)&mutexLocked == 0 {
fatal("sync: unlock of unlocked mutex")
}
if new&mutexStarving == 0 {
old := new
for {
// If there are no waiters or a goroutine has already
// been woken or grabbed the lock, no need to wake anyone.
// In starvation mode ownership is directly handed off from unlocking
// goroutine to the next waiter. We are not part of this chain,
// since we did not observe mutexStarving when we unlocked the mutex above.
// So get off the way.
if old>>mutexWaiterShift == 0 || old&(mutexLocked|mutexWoken|mutexStarving) != 0 {
return
}
// Grab the right to wake someone.
new = (old - 1<<mutexWaiterShift) | mutexWoken
if atomic.CompareAndSwapInt32(&m.state, old, new) {
runtime_Semrelease(&m.sema, false, 1)
return
}
old = m.state
}
} else {
// Starving mode: handoff mutex ownership to the next waiter, and yield
// our time slice so that the next waiter can start to run immediately.
// Note: mutexLocked is not set, the waiter will set it after wakeup.
// But mutex is still considered locked if mutexStarving is set,
// so new coming goroutines won't acquire it.
runtime_Semrelease(&m.sema, true, 1)
}
m.mu.Unlock()
}

View File

@ -21,7 +21,6 @@ func runtime_Semacquire(s *uint32)
// The different forms of this function just tell the runtime how to present
// the reason for waiting in a backtrace, and is used to compute some metrics.
// Otherwise they're functionally identical.
func runtime_SemacquireMutex(s *uint32, lifo bool, skipframes int)
func runtime_SemacquireRWMutexR(s *uint32, lifo bool, skipframes int)
func runtime_SemacquireRWMutex(s *uint32, lifo bool, skipframes int)
@ -53,11 +52,5 @@ func init() {
runtime_notifyListCheck(unsafe.Sizeof(n))
}
// Active spinning runtime support.
// runtime_canSpin reports whether spinning makes sense at the moment.
func runtime_canSpin(i int) bool
// runtime_doSpin does active spinning.
func runtime_doSpin()
func runtime_nanotime() int64
func throw(string)
func fatal(string)

View File

@ -64,7 +64,7 @@ const rwmutexMaxReaders = 1 << 30
// documentation on the [RWMutex] type.
func (rw *RWMutex) RLock() {
if race.Enabled {
_ = rw.w.state
race.Read(unsafe.Pointer(&rw.w))
race.Disable()
}
if rw.readerCount.Add(1) < 0 {
@ -84,7 +84,7 @@ func (rw *RWMutex) RLock() {
// in a particular use of mutexes.
func (rw *RWMutex) TryRLock() bool {
if race.Enabled {
_ = rw.w.state
race.Read(unsafe.Pointer(&rw.w))
race.Disable()
}
for {
@ -111,7 +111,7 @@ func (rw *RWMutex) TryRLock() bool {
// on entry to RUnlock.
func (rw *RWMutex) RUnlock() {
if race.Enabled {
_ = rw.w.state
race.Read(unsafe.Pointer(&rw.w))
race.ReleaseMerge(unsafe.Pointer(&rw.writerSem))
race.Disable()
}
@ -141,7 +141,7 @@ func (rw *RWMutex) rUnlockSlow(r int32) {
// Lock blocks until the lock is available.
func (rw *RWMutex) Lock() {
if race.Enabled {
_ = rw.w.state
race.Read(unsafe.Pointer(&rw.w))
race.Disable()
}
// First, resolve competition with other writers.
@ -166,7 +166,7 @@ func (rw *RWMutex) Lock() {
// in a particular use of mutexes.
func (rw *RWMutex) TryLock() bool {
if race.Enabled {
_ = rw.w.state
race.Read(unsafe.Pointer(&rw.w))
race.Disable()
}
if !rw.w.TryLock() {
@ -198,7 +198,7 @@ func (rw *RWMutex) TryLock() bool {
// arrange for another goroutine to [RWMutex.RUnlock] ([RWMutex.Unlock]) it.
func (rw *RWMutex) Unlock() {
if race.Enabled {
_ = rw.w.state
race.Read(unsafe.Pointer(&rw.w))
race.Release(unsafe.Pointer(&rw.readerSem))
race.Disable()
}