diff --git a/src/cmd/compile/internal/ssa/sccp.go b/src/cmd/compile/internal/ssa/sccp.go index 77a6f50961..ecc0f94e5b 100644 --- a/src/cmd/compile/internal/ssa/sccp.go +++ b/src/cmd/compile/internal/ssa/sccp.go @@ -80,7 +80,7 @@ func sccp(f *Func) { // build it early since we rely heavily on the def-use chain later t.buildDefUses() - // pick up either an edge or SSA value from worklilst, process it + // pick up either an edge or SSA value from worklist, process it for { if len(t.edges) > 0 { edge := t.edges[0] @@ -145,7 +145,7 @@ func equals(a, b lattice) bool { return true } -// possibleConst checks if Value can be fold to const. For those Values that can +// possibleConst checks if Value can be folded to const. For those Values that can // never become constants(e.g. StaticCall), we don't make futile efforts. func possibleConst(val *Value) bool { if isConst(val) { @@ -343,7 +343,7 @@ func computeLattice(f *Func, val *Value, args ...*Value) lattice { // However, this would create a huge switch for all opcodes that can be // evaluated during compile time. Moreover, some operations can be evaluated // only if its arguments satisfy additional conditions(e.g. divide by zero). - // It's fragile and error prone. We did a trick by reusing the existing rules + // It's fragile and error-prone. We did a trick by reusing the existing rules // in generic rules for compile-time evaluation. But generic rules rewrite // original value, this behavior is undesired, because the lattice of values // may change multiple times, once it was rewritten, we lose the opportunity