mirror of https://github.com/golang/go.git
image/color: add alpha-premultiplied comment.
Change-Id: I9968f53a8286a0e5ccc197a9b5fae499e2f95326 Reviewed-on: https://go-review.googlesource.com/7790 Reviewed-by: Rob Pike <r@golang.org>
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@ -12,11 +12,17 @@ type Color interface {
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// for the color. Each value ranges within [0, 0xFFFF], but is represented
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// by a uint32 so that multiplying by a blend factor up to 0xFFFF will not
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// overflow.
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//
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// An alpha-premultiplied color component c has been scaled by alpha (a),
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// so has valid values 0 <= c <= a.
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RGBA() (r, g, b, a uint32)
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}
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// RGBA represents a traditional 32-bit alpha-premultiplied color,
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// having 8 bits for each of red, green, blue and alpha.
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// RGBA represents a traditional 32-bit alpha-premultiplied color, having 8
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// bits for each of red, green, blue and alpha.
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//
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// An alpha-premultiplied color component C has been scaled by alpha (A), so
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// has valid values 0 <= C <= A.
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type RGBA struct {
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R, G, B, A uint8
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}
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@ -33,8 +39,11 @@ func (c RGBA) RGBA() (r, g, b, a uint32) {
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return
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}
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// RGBA64 represents a 64-bit alpha-premultiplied color,
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// having 16 bits for each of red, green, blue and alpha.
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// RGBA64 represents a 64-bit alpha-premultiplied color, having 16 bits for
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// each of red, green, blue and alpha.
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//
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// An alpha-premultiplied color component C has been scaled by alpha (A), so
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// has valid values 0 <= C <= A.
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type RGBA64 struct {
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R, G, B, A uint16
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}
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