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Disconnect3d 2025-06-20 15:32:02 -04:00 committed by GitHub
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@ -175,7 +175,7 @@ func (p *Proc) Call(a ...uintptr) (uintptr, uintptr, error) {
// LazyDLL is subject to the same DLL preloading attacks as documented
// on [LoadDLL].
//
// Use LazyDLL in golang.org/x/sys/windows for a secure way to
// Use NewLazySystemDLL in golang.org/x/sys/windows for a secure way to
// load system DLLs.
type LazyDLL struct {
mu sync.Mutex