132 lines
4.7 KiB
Swift
132 lines
4.7 KiB
Swift
//
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// Nexus+Component.swift
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// FirebladeECS
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//
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// Created by Christian Treffs on 13.10.17.
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//
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extension Nexus {
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public func has(componentId: ComponentIdentifier, entityIdx: EntityIndex) -> Bool {
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guard let uniforms = componentsByType[componentId] else { return false }
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return uniforms.has(entityIdx)
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}
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public func count(components entityId: EntityIdentifier) -> Int {
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switch componentIdsByEntity[entityId.index] {
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case .some(let componentIds):
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return componentIds.count
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case .none:
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return 0
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}
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}
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public func assign(component: Component, to entity: Entity) {
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let componentId = component.identifier
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let entityIdx = entity.identifier.index
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let hash: EntityComponentHash = componentId.hashValue(using: entityIdx)
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/// test if component is already assigned
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guard !has(componentId: componentId, entityIdx: entityIdx) else {
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report("ComponentAdd collision: \(entityIdx) already has a component \(component)")
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// TODO: replace component?! copy properties?!
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return
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}
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if componentsByType[componentId] != nil {
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componentsByType[componentId]!.insert(component, at: entityIdx)
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} else {
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componentsByType[componentId] = UniformComponents()
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componentsByType[componentId]!.insert(component, at: entityIdx)
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}
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// assigns the component id to the entity id
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if componentIdsByEntity[entityIdx] != nil {
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let endIndex: Int = componentIdsByEntity[entityIdx]!.count
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componentIdsByEntity[entityIdx]!.append(componentId) // Amortized O(1)
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componentIdsByEntityLookup[hash] = endIndex
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} else {
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componentIdsByEntity[entityIdx] = ComponentIdentifiers(arrayLiteral: componentId)
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componentIdsByEntityLookup[hash] = 0
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}
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// FIXME: this is costly for many families
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let entityId: EntityIdentifier = entity.identifier
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for (_, family) in familiyByTraitHash {
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update(membership: family, for: entityId)
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}
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notify(ComponentAdded(component: componentId, to: entity.identifier))
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}
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public func assign<C>(component: C, to entity: Entity) where C: Component {
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assign(component: component, to: entity)
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}
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public func get(component componentId: ComponentIdentifier, for entityId: EntityIdentifier) -> Component? {
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guard let uniformComponents: UniformComponents = componentsByType[componentId] else { return nil }
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return uniformComponents.get(at: entityId.index) as? Component
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}
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public func get<C>(for entityId: EntityIdentifier) -> C? where C: Component {
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let componentId: ComponentIdentifier = C.identifier
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return get(componentId: componentId, entityIdx: entityId.index)
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}
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fileprivate func get<C>(componentId: ComponentIdentifier, entityIdx: EntityIndex) -> C? where C: Component {
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guard let uniformComponents: UniformComponents = componentsByType[componentId] else { return nil }
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return uniformComponents.get(at: entityIdx) as? C
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}
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public func get(components entityId: EntityIdentifier) -> ComponentIdentifiers? {
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return componentIdsByEntity[entityId.index]
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}
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@discardableResult
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public func remove(component componentId: ComponentIdentifier, from entityId: EntityIdentifier) -> Bool {
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let hash: EntityComponentHash = componentId.hashValue(using: entityId.index)
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// MARK: delete component instance
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componentsByType[componentId]?.remove(at: entityId.index)
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// MARK: unassign component
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guard let removeIndex: ComponentIdsByEntityIndex = componentIdsByEntityLookup.removeValue(forKey: hash) else {
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report("ComponentRemove failure: no component found to be removed")
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return false
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}
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guard componentIdsByEntity[entityId.index]?.remove(at: removeIndex) != nil else {
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assert(false, "ComponentRemove failure: nothing was removed")
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report("ComponentRemove failure: nothing was removed")
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return false
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}
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// relocate remaining indices pointing in the componentsByEntity map
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if let remainingComponents: ComponentIdentifiers = componentIdsByEntity[entityId.index] {
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// FIXME: may be expensive but is cheap for small entities
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for (index, compId) in remainingComponents.enumerated() {
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let cHash: EntityComponentHash = compId.hashValue(using: entityId.index)
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assert(cHash != hash)
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componentIdsByEntityLookup[cHash] = index
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}
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}
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// FIXME: this is costly for many families
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for (_, family) in familiyByTraitHash {
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update(membership: family, for: entityId)
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}
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notify(ComponentRemoved(component: componentId, from: entityId))
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return true
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}
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@discardableResult
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public func clear(componentes entityId: EntityIdentifier) -> Bool {
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guard let allComponents: ComponentIdentifiers = get(components: entityId) else {
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report("clearing components form entity \(entityId) with no components")
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return true
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}
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let removedAll: Bool = allComponents.reduce(true, { $0 && remove(component: $1, from: entityId) })
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return removedAll
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}
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}
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