diff --git a/README.md b/README.md index d0886a4..c69160d 100644 --- a/README.md +++ b/README.md @@ -2,7 +2,7 @@ [![version 0.3.0](https://img.shields.io/badge/version-0.3.0-brightgreen.svg)](releases/tag/v0.3.0) [![license](https://img.shields.io/github/license/mashape/apistatus.svg)](LICENSE) [![swift version](https://img.shields.io/badge/swift-4+-blue.svg)](#) -[![platforms](https://img.shields.io/badge/platform-macOS,linux-blue.svg)](#) +[![platforms](https://img.shields.io/badge/platform-macOS|iOS|linux-blue.svg)](#) This is a **dependency free**, **lightweight**, **fast** and **easy to use** [Entity-Component-System](https://en.wikipedia.org/wiki/Entity–component–system) implementation in Swift. It is developed and maintained as part of the [Fireblade Game Engine project](https://github.com/fireblade-engine).