Prepare for release 0.4.2
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@ -5,7 +5,7 @@ github_url: "https://github.com/fireblade-engine/ecs"
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hide_documentation_coverage: false
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min_acl: "public"
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module: "FirebladeECS"
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module_version: 0.4.0
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module_version: 0.4.2
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output: "docs"
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readme: "README.md"
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skip_undocumented: false
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@ -1,7 +1,7 @@
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# Fireblade ECS (Entity-Component-System)
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[](releases/tag/v0.4.0)
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[](releases/tag/v0.4.2)
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[](LICENSE)
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[](#)
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[](#)
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[](#)
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This is a **dependency free**, **lightweight**, **fast** and **easy to use** [Entity-Component-System](https://en.wikipedia.org/wiki/Entity–component–system) implementation in Swift. It is developed and maintained as part of the [Fireblade Game Engine project](https://github.com/fireblade-engine).
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@ -25,14 +25,14 @@ Fireblade ECS is available for all platforms that support [Swift 4](https://swif
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Extend the following lines in your `Package.swift` file or use it to create a new project.
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```swift
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// swift-tools-version:4.0
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// swift-tools-version:4.2
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import PackageDescription
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let package = Package(
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name: "YourPackageName",
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dependencies: [
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.package(url: "https://github.com/fireblade-engine/ecs.git", from: "0.4.0")
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.package(url: "https://github.com/fireblade-engine/ecs.git", from: "0.4.2")
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],
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targets: [
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.target(
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