Update README.md

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Christian Treffs 2018-01-05 16:11:12 +00:00
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[![version 0.3.0](https://img.shields.io/badge/version-0.3.0-brightgreen.svg)](releases/tag/v0.3.0)
[![license](https://img.shields.io/github/license/mashape/apistatus.svg)](LICENSE)
[![swift version](https://img.shields.io/badge/swift-4.0+-brightgreen.svg)](#)
# Fireblade ECS (Entity-Component-System)
<!--One Paragraph of project description goes here
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These entities are cached in the nexus for efficient access and iteration.
Iterate family members by calling `.iterate` on the family you want to iterate over.
`iterate` provides a closure whose parameters start with the entity identifier (entityId) of the current entity,
followed by the typesafe component instance of the current entity that you may provide in your desired order.
followed by the typesafe component instances of the current entity that you may provide in your desired order.
```swift
class PlayerMovementSystem {