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[](releases/tag/v0.3.0)
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[](LICENSE)
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[](#)
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# Fireblade ECS (Entity-Component-System)
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<!--One Paragraph of project description goes here
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@ -91,7 +92,7 @@ A family that containts only entities with a `Movement` and `PlayerInput` compon
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These entities are cached in the nexus for efficient access and iteration.
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Iterate family members by calling `.iterate` on the family you want to iterate over.
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`iterate` provides a closure whose parameters start with the entity identifier (entityId) of the current entity,
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followed by the typesafe component instance of the current entity that you may provide in your desired order.
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followed by the typesafe component instances of the current entity that you may provide in your desired order.
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```swift
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class PlayerMovementSystem {
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