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This is a **dependency free**, **lightweight**, **fast** and **easy to use** [Entity-Component System](https://en.wikipedia.org/wiki/Entity_component_system) implementation in Swift. It is developed and maintained as part of the [Fireblade Game Engine project](https://github.com/fireblade-engine).
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See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) to get started.
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See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) or have a look at [documentation in the wiki](https://github.com/fireblade-engine/ecs/wiki) to get started.
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## 🚀 Getting Started
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See the [Fireblade ECS Demo App](https://github.com/fireblade-engine/ecs-demo) to get started.
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## 📖 Documentation
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Consult the [wiki](https://github.com/fireblade-engine/ecs/wiki) for in-depth [documentation](https://github.com/fireblade-engine/ecs/wiki).
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## 🏷️ Versioning
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We use [SemVer](http://semver.org/) for versioning. For the versions available, see the [tags on this repository](https://github.com/fireblade-engine/ecs/tags).
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