XEphem/libastro/plshadow.c

49 lines
1.3 KiB
C

#include <math.h>
#include "astro.h"
#undef sqr
#define sqr(x) ((x)*(x))
/* given a planet, the sun, the planet's eq pole position and a
* position of a satellite (as eq x=+e y=+s z=front in planet radii) find x,y
* position of shadow.
* return 0 if ok else -1 if shadow not on planet
*/
int
plshadow (Obj *op, Obj *sop, double polera, double poledec, double x,
double y, double z, float *sxp, float *syp)
{
/* equatorial to ecliptic sky-plane rotation */
double sa = cos(op->s_dec) * cos(poledec) *
(cos(op->s_ra)*sin(polera) - sin(op->s_ra)*cos(polera));
double ca = sqrt (1.0 - sa*sa);
/* rotate moon from equatorial to ecliptic */
double ex = x*ca + y*sa;
double ey = -x*sa + y*ca;
/* find angle subtended by earth-sun from planet */
double a = asin (sin(op->s_hlong - sop->s_hlong)/op->s_edist);
double b = asin (-sin(op->s_hlat)/op->s_edist);
/* find displacement in sky plane */
double x0 = ex - z*tan(a);
double y0 = ey - z*tan(b);
/* projection onto unit sphere */
double x1 = x0 + (ex-x0)/sqrt(sqr(ex-x0)+sqr(z));
double y1 = y0 + (ey-y0)/sqrt(sqr(ey-y0)+sqr(z));
/* check behind or off edge */
if (z < 0 || sqr(x1) + sqr(y1) > 1)
return (-1);
/* rotate back to equatorial */
*sxp = x1*ca - y1*sa;
*syp = x1*sa + y1*ca;
return (0);
}