SDL/VisualC
Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
2024-02-17 14:07:42 -08:00
..
SDL Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
SDL_test visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
pkg-support/cmake VisualC/pkg-support/cmake: remove subdir from public header include path 2023-09-30 14:33:02 +03:00
tests Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00
SDL.sln Added testpen to the Visual Studio solution 2023-12-26 09:55:09 -08:00
clean.sh Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00