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Anonymous Maarten fea6e7afb1 cmake: copy sources to binary directory in separate target
Don't do it in POST_BUILD to avoid multiple parallel builds
stepping on each others toes.
Also don't use copy_if_different, but unconditionally copy it.
The build system should take care of dependencies.
2023-11-28 22:16:54 +01:00
.github ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
VisualC [Win32] Better keyboard button mapping to SDL scan codes 2023-11-28 11:31:19 -08:00
VisualC-GDK [Win32] Better keyboard button mapping to SDL scan codes 2023-11-28 11:31:19 -08:00
VisualC-WinRT Removed the window shape API for SDL 3.0 2023-11-22 14:11:10 -08:00
Xcode Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 2023-11-28 12:20:43 -08:00
android-project Add cursors for X11/Wayland window resizing 2023-11-21 08:34:13 -08:00
build-scripts SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. 2023-11-06 19:16:38 -05:00
cmake SDL_hidapi requires libusb >= 1.0.16 2023-11-24 21:31:59 +01:00
docs render: Batching is always enabled now! 2023-11-23 20:37:52 -05:00
include document the purpose of SDL_SetTextInputRect 2023-11-28 12:06:16 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src UWP: Add support for supplementary Unicode characters input 2023-11-28 12:33:21 -08:00
test cmake: copy sources to binary directory in separate target 2023-11-28 22:16:54 +01:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt
CMakeLists.txt cmake: disable oss by default on OpenBSD, not FreeBSD 2023-11-28 16:45:33 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt
README.md Fixed typo 2023-08-31 09:32:39 -07:00
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)