SDL/src/render
Ryan C. Gordon fde7592ada direct3d11: Fixed missing rendering of solid primitives.
Fixes Bugzilla #4388.
2018-11-17 14:39:42 -05:00
..
direct3d The default draw blendmode is SDL_BLENDMODE_NONE 2018-11-17 00:58:45 -08:00
direct3d11 direct3d11: Fixed missing rendering of solid primitives. 2018-11-17 14:39:42 -05:00
metal metal: SDL_RenderReadPixels on macOS synchronizes the render target's texture data if it's managed, before reading from it. 2018-11-04 14:31:56 -04:00
opengl The default draw blendmode is SDL_BLENDMODE_NONE 2018-11-17 00:58:45 -08:00
opengles The default draw blendmode is SDL_BLENDMODE_NONE 2018-11-17 00:58:45 -08:00
opengles2 Fixed a few compiler warnings. 2018-11-17 14:37:51 -05:00
psp render: Move PSP backend to new interface. 2018-10-04 16:11:43 -04:00
software Fixed a few compiler warnings. 2018-11-17 14:37:51 -05:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c fix build using Watcom : 2018-11-01 20:04:24 +03:00
SDL_sysrender.h render: Add floating point versions of various draw APIs. 2018-10-23 01:34:03 -04:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Add and update include guards 2018-10-28 21:36:48 +01:00