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Frank Praznik fd0ce75e2e tests: Fix tests when run with the --high-pixel-density flag
Scales pointer coordinates where needed to fix the following tests when run with the --high-pixel-density flag:

- testaudio
- testaudiostreamdynamicresample
- testhittesting
- testintersections
- testmanymouse
- testoverlay
- testwm
2024-09-19 12:54:13 -04:00
.github winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00
VisualC Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
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Xcode compile_shaders.sh shouldn't be in the SDL framework 2024-09-18 14:31:00 -07:00
android-project Update proguard-rules.pro in-line with commit 9ff3446 2024-09-16 08:47:44 -07:00
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cmake cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 2024-09-14 16:21:42 +02:00
docs Removed SDL_bool in favor of plain bool 2024-09-18 08:32:30 -07:00
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include Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
src Add Thrustmaster TMX VID & PID to wheel device list. 2024-09-18 22:19:54 -07:00
test tests: Fix tests when run with the --high-pixel-density flag 2024-09-19 12:54:13 -04:00
wayland-protocols wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
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BUGS.txt
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LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)