SDL/src/render
Sylvain Becker fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
..
direct3d Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
direct3d11 Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
direct3d12 Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
metal Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
opengl Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
opengles Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
opengles2 Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
ps2 Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
psp Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
software Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 2022-11-29 09:40:09 -08:00
vitagxm Cleanup add brace (#6545) 2022-11-27 08:38:43 -08:00
SDL_d3dmath.c Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_d3dmath.h Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
SDL_render.c Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 2022-11-29 09:40:09 -08:00
SDL_sysrender.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00
SDL_yuv_sw.c Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685) 2022-11-29 09:40:09 -08:00
SDL_yuv_sw_c.h Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` 2022-11-26 22:15:18 -08:00