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Simon McVittie fa0ca3d41e linux: Distinguish between "device with keys" and a full keyboard
udev distinguishes between ID_INPUT_KEY, a device with any keyboard keys
at all (including for example USB numeric keypads, Bluetooth headsets
with volume control buttons, and some game controllers; and
ID_INPUT_KEYBOARD, a reasonably fully-featured keyboard that you could
use for general-purpose text entry. If we do the same here, then it's
useful input to our heuristics for identifying devices: for example,
a device with ID_INPUT_KEY could reasonably be a gamepad, but a device
with ID_INPUT_KEYBOARD certainly isn't.

Resolves: https://github.com/libsdl-org/SDL/issues/7827
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:49:31 -07:00
.github Disable HIDAPI libusb support on FreeBSD in CI 2023-05-26 08:19:04 -07:00
VisualC Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
VisualC-GDK Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
VisualC-WinRT rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
android-project Android: add timeout when waiting the SDL thread to finish 2023-06-12 11:53:09 +02:00
build-scripts SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
cmake rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
docs Sync SDL3 wiki -> header 2023-06-16 12:22:18 +00:00
include Check for modff in addition to modf 2023-06-15 16:43:35 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src linux: Distinguish between "device with keys" and a full keyboard 2023-06-16 08:49:31 -07:00
test linux: Distinguish between "device with keys" and a full keyboard 2023-06-16 08:49:31 -07:00
wayland-protocols wayland: Support axis relative direction 2023-04-05 08:58:12 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
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.gitignore Don't ignore "build-scripts" 2023-05-30 19:56:17 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt
CMakeLists.txt Check for modff in addition to modf 2023-06-15 16:43:35 -07:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt
WhatsNew.txt Android: control activity re-creation 2023-05-12 07:48:33 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)