SDL/src
Sam Lantinga f63f99bd2d Setup to handle the guide button once we get an updated GameInput SDK 2024-02-17 21:55:10 -08:00
..
atomic Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
audio audio: Deal with race conditions against default device changes. 2024-02-15 14:13:26 -05:00
core Added the option for GameInput support to the Win32 SDL build 2024-02-17 14:07:42 -08:00
cpuinfo SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
dynapi Property query functions don't set an error if they return the default value 2024-02-17 07:59:04 -08:00
events Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
file SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG 2024-01-28 02:22:00 +03:00
filesystem Use SDL string functions 2024-02-12 19:51:48 -08:00
haptic Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 2024-02-12 09:54:33 -08:00
hidapi android: Remove blocking permission request code. Async only in SDL3! 2024-02-13 12:06:51 -05:00
joystick Setup to handle the guide button once we get an updated GameInput SDK 2024-02-17 21:55:10 -08:00
libm Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
loadso Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
locale Updated copyright for 2024 2024-01-01 13:15:26 -08:00
main Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
misc Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00
power Added VisionOS as a supported target to the Xcode project 2024-01-27 11:07:21 -08:00
render opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a 2024-02-17 14:11:59 -08:00
sensor Removed SDL_EVENTS_DISABLED 2024-01-17 09:24:04 -08:00
stdlib Fixed building without HAVE_LIBC on Windows 2024-02-17 08:12:10 -08:00
test Show the window after creating the renderer 2024-02-17 09:21:30 -08:00
thread Removed SDL_HINT_THREAD_STACK_SIZE 2024-02-12 09:54:33 -08:00
timer Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
video Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 2024-02-16 19:50:41 -08:00
SDL.c Updated structure and field names for consistency 2024-02-11 08:27:56 -08:00
SDL_assert.c Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_assert_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_error.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_error_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_guid.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hashtable.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hashtable.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hints.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_hints_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_internal.h don't let SDL_render.c:render_drivers[] have an empty initializer list. 2024-02-15 20:55:04 +03:00
SDL_list.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_list.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_log.c Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00
SDL_log_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_properties.c Property query functions don't set an error if they return the default value 2024-02-17 07:59:04 -08:00
SDL_properties_c.h Added SDL_SetFreeableProperty() for internal use 2024-02-10 08:04:27 -08:00
SDL_utils.c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
SDL_utils_c.h Updated copyright for 2024 2024-01-01 13:15:26 -08:00