mirror of https://github.com/libsdl-org/SDL.git
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build. |
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| .. | ||
| SDL_build_config.h | ||
| SDL_build_config.h.cmake | ||
| SDL_build_config_android.h | ||
| SDL_build_config_emscripten.h | ||
| SDL_build_config_ios.h | ||
| SDL_build_config_macos.h | ||
| SDL_build_config_minimal.h | ||
| SDL_build_config_ngage.h | ||
| SDL_build_config_windows.h | ||
| SDL_build_config_wingdk.h | ||
| SDL_build_config_winrt.h | ||
| SDL_build_config_xbox.h | ||
| SDL_revision.h.cmake | ||