mirror of https://github.com/libsdl-org/SDL.git
The test was doing this:
- The output size is 80x60
- The logical size is 40x30
- The viewport is { 10, 7, 40, 30 }
- Draw to fill this whole viewport.
This would offset the filled rectangle a little, as before, but then the
viewport was the size of the entire logical space, so it wasn't a rectangle
centered in the middle of the output, as was expected.
This used to produce the expected output before the fix in
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| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| examples | ||
| include | ||
| src | ||
| test | ||
| wayland-protocols | ||
| .clang-format | ||
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| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.md | ||
| INSTALL.md | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| WhatsNew.txt | ||
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)