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Anonymous Maarten f3695ef34e VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects
Only thing these do is define a _VC80_UPGRADE macro.
2024-05-24 11:13:40 +02:00
.github release: fix arm64 Visual Studio build directory 2024-05-23 13:04:35 +02:00
VisualC VC: don't import Microsoft.CPP.UpgradeFromVC[67]0.props projects 2024-05-24 11:13:40 +02:00
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docs thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties. 2024-05-22 11:39:43 -04:00
include Get the definition for SDL_PropertiesID in SDL_thread.h 2024-05-23 17:14:07 -07:00
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src Fixed mapping the touchpad for the Qanba PS5 controllers like the Qanba Drone 2 Arcade Joystick 2024-05-23 16:48:04 -07:00
test Removed unnecessary float casts 2024-05-23 15:12:19 -07:00
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BUGS.txt
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README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)