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Sam Lantinga ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
.github tests: run tests under a minimal debugger that can create minidumps 2024-06-21 12:39:11 +02:00
VisualC Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!) 2024-06-16 07:41:00 -07:00
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android-project android: add an option to manually pass the context when loading a native library 2024-06-20 10:38:59 -07:00
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include Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
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src Add the raw platform specific key code to SDL_Keysym 2024-06-21 22:06:08 -07:00
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.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
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Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt
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README-SDL.txt
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WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)