SDL/src/video/emscripten/SDL_emscriptenopengles.c

143 lines
3.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_EMSCRIPTEN
#include <emscripten/emscripten.h>
#include <emscripten/html5_webgl.h>
#include <GLES2/gl2.h>
#include "SDL_emscriptenvideo.h"
#include "SDL_emscriptenopengles.h"
#include "SDL_hints.h"
int
Emscripten_GLES_LoadLibrary(_THIS, const char *path)
{
return 0;
}
void
Emscripten_GLES_UnloadLibrary(_THIS)
{
}
void *
Emscripten_GLES_GetProcAddress(_THIS, const char *proc)
{
return emscripten_webgl_get_proc_address(proc);
}
int
Emscripten_GLES_SetSwapInterval(_THIS, int interval)
{
if (interval < 0) {
return SDL_SetError("Late swap tearing currently unsupported");
} else if(interval == 0) {
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, 0);
} else {
emscripten_set_main_loop_timing(EM_TIMING_RAF, interval);
}
return 0;
}
int
Emscripten_GLES_GetSwapInterval(_THIS)
{
int mode, value;
emscripten_get_main_loop_timing(&mode, &value);
if(mode == EM_TIMING_RAF)
return value;
return 0;
}
SDL_GLContext
Emscripten_GLES_CreateContext(_THIS, SDL_Window * window)
{
SDL_WindowData *window_data;
EmscriptenWebGLContextAttributes attribs;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context;
emscripten_webgl_init_context_attributes(&attribs);
attribs.alpha = _this->gl_config.alpha_size > 0;
attribs.depth = _this->gl_config.depth_size > 0;
attribs.stencil = _this->gl_config.stencil_size > 0;
attribs.antialias = _this->gl_config.multisamplebuffers == 1;
if(_this->gl_config.major_version == 3)
attribs.majorVersion = 2; /* WebGL 2.0 ~= GLES 3.0 */
window_data = (SDL_WindowData *) window->driverdata;
context = emscripten_webgl_create_context(window_data->canvas_id, &attribs);
if (context < 0) {
SDL_SetError("Could not create webgl context");
return NULL;
}
if (emscripten_webgl_make_context_current(context) != EMSCRIPTEN_RESULT_SUCCESS) {
emscripten_webgl_destroy_context(context);
return NULL;
}
return (SDL_GLContext)context;
}
void
Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
emscripten_webgl_destroy_context((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context);
}
int
Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window)
{
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
/* give back control to browser for screen refresh */
emscripten_sleep(0);
}
return 0;
}
int
Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
/* ignores window, as it isn't possible to reuse contexts across canvases */
if (emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context) != EMSCRIPTEN_RESULT_SUCCESS) {
return SDL_SetError("Unable to make context current");
}
return 0;
}
#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */