Go to file
Susko3 e3cf20e1cc
Remove `createSDLMainRunnable()` in favour of `main()` to fix multiple issues when providing custom main/runnable code (#10434)
This allows managed applications (eg. Java, C#) to override main() to their liking.
2024-08-03 06:34:38 -07:00
.github android: add script in Android archive to create a SDK 2024-08-01 05:07:08 +02:00
VisualC Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
VisualC-GDK Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
VisualC-WinRT Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
Xcode Updated Xcode project for SDL_GetWindowFromEvent() 2024-08-02 20:38:50 -07:00
android-project Remove `createSDLMainRunnable()` in favour of `main()` to fix multiple issues when providing custom main/runnable code (#10434) 2024-08-03 06:34:38 -07:00
build-scripts SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions 2024-08-02 18:55:30 -07:00
cmake cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
docs Document the new SDL3 Android archive artifact 2024-08-01 17:48:49 +00:00
examples examples: Split up description text by line breaks. 2024-07-30 15:37:46 -04:00
include Sync SDL3 wiki -> header 2024-08-03 13:30:08 +00:00
src Remove `createSDLMainRunnable()` in favour of `main()` to fix multiple issues when providing custom main/runnable code (#10434) 2024-08-03 06:34:38 -07:00
test Use the convenience function SDL_GetWindowFromEvent() 2024-08-02 20:36:35 -07:00
wayland-protocols video: Expose HDR metadata per-window 2024-06-20 15:55:07 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
.clang-tidy
.editorconfig .editorconfig: Remove excess apostrophe at *.cocci 2024-06-16 09:18:17 -07:00
.gitignore audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
.wikiheaders-options wikiheaders: bridge wiki Category docs to the headers! 2024-05-16 11:48:23 -04:00
Android.mk Create a functional CMake project using androidbuild.sh 2024-06-18 00:11:44 +02:00
BUGS.txt
CMakeLists.txt cmake: Remove HAVE_D3D12_H from sources and introduce SDL_RENDER_D3D(11|12) 2024-08-01 17:49:02 +00:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md Updated INSTALL.md 2024-04-10 09:18:42 -04:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
WhatsNew.txt audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)