mirror of https://github.com/libsdl-org/SDL.git
Re-writes clipboard data handling in X11 to an on demand approach where data can be produced on request instead of storing it in X11 properties on the window. Primary selection has been changed to mimic this behavior even though it's only possible to use it for text as of now. |
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| .github | ||
| VisualC | ||
| VisualC-GDK | ||
| VisualC-WinRT | ||
| Xcode | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| include | ||
| mingw/pkg-support/cmake | ||
| src | ||
| test | ||
| wayland-protocols | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| TODO.txt | ||
| WhatsNew.txt | ||
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)