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Ryan C. Gordon cf46467a42
pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
- Make sure the hotplug thread has hit its main loop before letting
  DetectDevices continue.
- Don't unref the context subscription operation until it completes
  (or we are shutting down).

I'm not sure which change fixed the problem, but at least one of them
appears to have done so.

Reference Issue #7971.

(cherry picked from commit b9d16dac4e)
2023-07-12 23:35:51 -04:00
.github emscripten: Add JS library dependencies using EM_JS_DEPS macro 2023-07-06 19:32:05 -04:00
VisualC Added shared code between testgamepad and gamepadmap 2023-07-09 19:24:36 -07:00
VisualC-GDK Added shared code between testgamepad and gamepadmap 2023-07-09 19:24:36 -07:00
VisualC-WinRT Clipboard data API revamp 2023-07-05 20:06:59 -07:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
android-project Build on Android targeting the arm64-v8a architecture by default 2023-06-20 09:18:19 -07:00
build-scripts Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
cmake pulseaudio: We should be using libpulse, not libpulse-simple. 2023-07-12 16:40:42 -04:00
docs emscripten: Add JS library dependencies using EM_JS_DEPS macro 2023-07-06 19:32:05 -04:00
include Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src pulseaudio: Some fixes that seem to avoid an assertion in libpulse. 2023-07-12 23:35:51 -04:00
test Fixed build 2023-07-11 10:44:57 -07:00
wayland-protocols wayland: Support axis relative direction 2023-04-05 08:58:12 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Don't ignore "build-scripts" 2023-05-30 19:56:17 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt
CMakeLists.txt Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native 2023-07-09 09:18:04 +02:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)