SDL/src
Ryan C. Gordon c7e6d7a1f7
audio: Changed debug logging output.
("preconverted bytes" makes it sounds like we already converted them before
the call instead of "bytes that haven't yet hit the stage where we convert
them. Just dump the wording completely.)
2023-09-20 10:04:23 -04:00
..
atomic Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
audio audio: Changed debug logging output. 2023-09-20 10:04:23 -04:00
core Fixed crash in SDL_IMMDevice_FindByDevID() 2023-09-18 09:47:57 -07:00
cpuinfo Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
dynapi Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
events Make sure that we process touch events that position the mouse 2023-08-30 21:31:19 -07:00
file winrt: use windowsio in non-libc mode 2023-08-12 17:37:52 +02:00
filesystem gdk: GetBasePath should be a UTF8 version of Win32 GetBasePath 2023-08-25 10:47:16 -04:00
haptic Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
hidapi Fixed build 2023-09-15 05:17:33 -07:00
joystick Fixed build warning '=': conversion from 'Uint32' to 'Uint16', possible loss of data 2023-09-18 13:56:51 -07:00
libm Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
loadso Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
locale Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
main/winrt
misc Implement visionOS support 2023-08-08 22:25:04 -07:00
power power: On Linux, compare status strings as case-insensitive. 2023-05-28 21:36:56 -04:00
render render: Enable clipping for zero-sized rectangles 2023-09-09 11:12:55 -07:00
sensor Fixed deadlock shutting down Android sensors 2023-08-08 23:01:55 -07:00
stdlib Fix overflow when doing SDL_sscanf("%hd", ...) 2023-08-10 15:06:42 -07:00
test SDL_test: track stack frames of allocations on Windows 2023-09-19 17:58:25 +02:00
thread rwlock: Make generic implmentations work on single-threaded platforms. 2023-08-11 15:03:32 -04:00
timer SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
video Fixed warning: this function declaration is not a prototype 2023-09-18 13:09:28 -07:00
SDL.c Unaligned stacks on i686-w64-mingw32 may lead to crashes 2023-08-05 17:39:30 +03:00
SDL_assert.c video: Remove SDL_GetFocusWindow() 2023-09-18 11:14:42 -04:00
SDL_assert_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_error.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_error_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_guid.c Add error returns to void functions that can fail/set errors. 2023-02-09 07:23:21 -08:00
SDL_hints.c Set the hint value before calling hint callbacks 2023-06-28 08:53:48 -07:00
SDL_hints_c.h For gamepads that don't have their own sensors, try to use the system sensors. 2023-06-16 14:44:59 -07:00
SDL_internal.h Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
SDL_list.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_list.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_log.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_log_c.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
SDL_utils.c Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00
SDL_utils_c.h Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00