mirror of https://github.com/libsdl-org/SDL.git
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test. We already know the target view, so just use that. |
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| .. | ||
| SDL_render_d3d11.c | ||
| SDL_render_winrt.cpp | ||
| SDL_render_winrt.h | ||
| SDL_shaders_d3d11.c | ||
| SDL_shaders_d3d11.h | ||