SDL/src/render/direct3d11
Sam Lantinga 619f65af0c Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.
2023-07-03 17:39:29 -07:00
..
SDL_render_d3d11.c Fixed resource leak and crash at exit in the D3D11 renderer 2023-07-03 17:39:29 -07:00
SDL_render_winrt.cpp Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render_winrt.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_shaders_d3d11.c Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
SDL_shaders_d3d11.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00