SDL/src
Sam Lantinga c2cc9c166c Backed out using pixel texture coordinates, it had weird visual side effects 2017-12-09 19:48:38 -08:00
..
atomic
audio audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
core Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK 2017-11-27 15:07:07 -08:00
cpuinfo Fixed typo in comment 2017-11-11 17:21:47 -08:00
dynapi Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() 2017-12-08 14:30:10 -08:00
events mouse: remove assert for unimplemented platforms (thanks, tomwardio!). 2017-11-06 15:29:24 -05:00
file
filesystem
haptic
joystick Steam Virtual GamePad config for macOS 2017-11-20 13:59:43 -05:00
libm Fixed bug 3979 - Failed to link with "multiple definition of `scalbln'" error on both MinGW and MinGW-w64 by CMake 2017-11-24 03:01:07 -08:00
loadso revert files I didnt mean to commit! 2017-09-29 10:15:44 -07:00
main Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
power
render Backed out using pixel texture coordinates, it had weird visual side effects 2017-12-09 19:48:38 -08:00
stdlib Added SDL_fmod() and SDL_fmodf() 2017-11-04 17:35:03 -07:00
test Fixed compiler warning 2017-12-09 13:05:56 -08:00
thread
timer
video Fixed compiler warning 2017-12-08 11:33:27 -08:00
SDL.c
SDL_assert.c Fixed bug 3883 - SDL_assert / SDL_PromptAssertion in TTY mode does not accept options ("abriA") 2017-10-15 21:21:19 -07:00
SDL_assert_c.h
SDL_dataqueue.c Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
SDL_dataqueue.h Added SDL_PeekIntoDataQueue(). 2017-10-10 11:56:54 -04:00
SDL_error.c
SDL_error_c.h
SDL_hints.c
SDL_internal.h audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
SDL_log.c Removed spurious debug output 2017-12-04 20:26:09 -08:00