mirror of https://github.com/libsdl-org/SDL.git
The hidapi method of storing the error on the device is not thread-safe, and not only could it result in a double free if multiple threads were setting the error at the same time, but SDL could be trying to use the error message and have it be freed out from under it by another thread. Use SDL's error functions since they already use thread-local storage. |
||
|---|---|---|
| .github | ||
| VisualC | ||
| VisualC-GDK | ||
| VisualC-WinRT | ||
| Xcode | ||
| android-project | ||
| build-scripts | ||
| cmake | ||
| docs | ||
| include | ||
| mingw/pkg-support/cmake | ||
| src | ||
| test | ||
| wayland-protocols | ||
| .clang-format | ||
| .clang-tidy | ||
| .editorconfig | ||
| .gitignore | ||
| .wikiheaders-options | ||
| Android.mk | ||
| BUGS.txt | ||
| CMakeLists.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| LICENSE.txt | ||
| README-SDL.txt | ||
| README.md | ||
| TODO.txt | ||
| WhatsNew.txt | ||
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)