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Frank Praznik b871ac0d97 Add support for non-constrained and non-grabbing popups
By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.

There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().
2025-04-29 12:02:14 -04:00
.github Updated to GameInput v1.1 2025-04-11 13:42:58 -07:00
VisualC Updated to GameInput v1.1 2025-04-11 13:42:58 -07:00
VisualC-GDK GDK: Handle ProjectDir with space 2025-04-25 15:00:51 -07:00
Xcode 8BitDo (#12661) 2025-03-31 09:56:01 -07:00
android-project Native functions renamed: {add,remove}AudioDevice to native{Add,Remove}AudioDevice 2025-03-23 15:25:33 +01:00
build-scripts docs: improve man page generation 2025-04-08 22:52:43 -04:00
cmake cmake: make SDL_CPU_xxx variable visible when using CMAKE_OSX_ARCHITECTURES 2025-04-03 19:07:24 +02:00
docs Sync SDL3 wiki -> header 2025-04-10 17:53:43 +00:00
examples bytepusher example: always render text to render target and remove unused variable 2025-04-28 09:40:07 -07:00
include Add support for non-constrained and non-grabbing popups 2025-04-29 12:02:14 -04:00
src Add support for non-constrained and non-grabbing popups 2025-04-29 12:02:14 -04:00
test Add support for non-constrained and non-grabbing popups 2025-04-29 12:02:14 -04:00
wayland-protocols wayland: Add xdg_toplevel v7 edge constraint support 2025-04-13 11:10:49 -04:00
.clang-format Add 'wl_list_for_each_safe' to the clang-format macro list 2024-03-14 10:22:23 -04:00
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.wikiheaders-options .wikiheaders-options: Removed wikipreamble setting. 2025-01-24 01:53:51 -05:00
Android.mk [SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598) 2025-03-17 07:24:39 -07:00
BUGS.txt Added a Discord link to BUGS.txt 2025-01-13 16:42:50 -08:00
CMakeLists.txt Always enable D3D12 GPU on Windows 2025-04-29 08:51:26 -07:00
CREDITS.md Updated the credits for SDL 3.0 2025-01-13 16:42:50 -08:00
INSTALL.md Add a link to docs/INTRO-mingw.md 2025-03-06 16:25:17 -08:00
LICENSE.txt Updated copyright for 2025 2025-01-01 07:45:52 -08:00
README.md Updating documentation for the 3.2.0 release 2025-01-15 20:38:16 -08:00
WhatsNew.txt Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00

README.md

Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)