SDL/include
Sam Lantinga b51c6551d6 Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
..
SDL3 Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 2024-09-10 08:37:52 -07:00
build_config winrt: Removed WinRT/Windows Phone/UWP support. 2024-09-06 13:28:39 -04:00