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Ozkan Sezer aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
Allows users to disable them by defining them as 0.

Closes https://github.com/libsdl-org/SDL/issues/8996

(manual port of https://github.com/libsdl-org/SDL/pull/9063 to SDL3.0)
2024-02-15 20:55:02 +03:00
.github ci: bump actions version tag 2024-01-26 02:33:20 +01:00
VisualC Re-added a simplified version of SDL_SetWindowShape() 2024-02-09 16:04:46 -08:00
VisualC-GDK Re-added a simplified version of SDL_SetWindowShape() 2024-02-09 16:04:46 -08:00
VisualC-WinRT Allow optimizing memcpy and memset where possible 2024-01-21 06:55:29 -08:00
Xcode Added SDL_cocoashape* to Xcode project 2024-02-12 11:17:54 -08:00
android-project Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK 2024-02-12 09:54:33 -08:00
build-scripts Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2024-02-12 09:54:33 -08:00
cmake Don't try to use SDL platform macros in configure-time checks 2024-01-24 14:12:50 +03:00
docs android: Remove blocking permission request code. Async only in SDL3! 2024-02-13 12:06:51 -05:00
include Sync SDL3 wiki -> header 2024-02-13 17:07:23 +00:00
mingw/pkg-support/cmake
src Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 2024-02-15 20:55:02 +03:00
test Removed SDL_HINT_RENDER_SCALE_QUALITY 2024-02-12 09:54:33 -08:00
wayland-protocols wayland: Use the preferred order of displays exposed by KDE 2024-01-27 02:10:49 -05:00
.clang-format
.clang-tidy Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 2023-08-05 14:14:45 -04:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Make Xbox GDK code public (and fix some GDK code rot) (#8844) 2024-01-14 20:31:41 -08:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Always provide an implementation for all SDL3 symbols 2023-10-12 14:00:47 +02:00
BUGS.txt
CMakeLists.txt Don't use the system iconv on Apple mobile platforms 2024-02-01 15:53:27 -08:00
CREDITS.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
INSTALL.md docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
LICENSE.txt Updated copyright for 2024 2024-01-01 13:15:26 -08:00
README-SDL.txt
README.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
WhatsNew.txt Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.

Enjoy!

Sam Lantinga (slouken@libsdl.org)