SDL/include
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
..
SDL3 Use floating point values for viewport, clip rectangle, and texture sizes 2024-06-12 10:18:39 -07:00
build_config Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00