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Fabrice Fontaine 9354aea198 src/video/kmsdrm/SDL_kmsdrmvideo.c: fix build
Build is broken without EGL since version 2.0.12 and
https://hg.libsdl.org/SDL/rev/72cc4740dec2:

/home/giuliobenetti/autobuild/run/instance-1/output-1/build/sdl2-2.0.12/src/video/kmsdrm/SDL_kmsdrmvideo.c: In function 'KMSDRM_CreateSurfaces':
/home/giuliobenetti/autobuild/run/instance-1/output-1/build/sdl2-2.0.12/src/video/kmsdrm/SDL_kmsdrmvideo.c:394:5: error: unknown type name 'EGLContext'
     EGLContext egl_context;
     ^

Fixes:
 - http://autobuild.buildroot.org/results/fafd20a01591032662f9ca025fcea3478239cf3c

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2020-03-25 09:38:45 -07:00
VisualC Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows 2020-03-16 12:23:38 -07:00
VisualC-WinRT virtual joysticks: MSVC support part 2/2, add file refs to MSVC projects (bug 5028) 2020-03-15 16:01:19 -04:00
Xcode virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named 2020-03-15 15:05:36 -04:00
Xcode-iOS iOS: fixed bug whereby some SDL testing apps weren't launching 2020-03-23 14:54:31 -04:00
acinclude
android-project Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference 2020-03-05 08:43:16 -08:00
android-project-ant
build-scripts Fixed build warning when using mingw-64 - the SDL code doesn't have any undefined symbols 2020-03-20 20:40:14 -07:00
cmake Fixed bug 5044 - CMake messes up hidapi path when project directory contains spaces 2020-03-20 12:13:26 -07:00
debian Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
docs
include Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init() 2020-03-20 15:55:02 -07:00
src src/video/kmsdrm/SDL_kmsdrmvideo.c: fix build 2020-03-25 09:38:45 -07:00
test Fixed bug 5028 - Virtual Joysticks (new joystick backend) 2020-03-13 19:08:45 -07:00
visualtest
wayland-protocols
.hgignore
Android.mk
BUGS.txt
CMakeLists.txt Fixed bug 5028 - Virtual Joysticks (new joystick backend) 2020-03-13 19:08:45 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Fixed warning building version.rc using mingw-64 2020-03-20 20:33:26 -07:00
Makefile.minimal
Makefile.os2 Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00
autogen.sh
cmake_uninstall.cmake.in
configure Fixed warning building version.rc using mingw-64 2020-03-20 20:33:26 -07:00
configure.ac Fixed warning building version.rc using mingw-64 2020-03-20 20:33:26 -07:00
sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in cmake: more proper sdl2-config.cmake work (thanks, Alexander!) 2020-02-21 15:52:35 -05:00
sdl2-config.in
sdl2.m4
sdl2.pc.in

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)