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Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-04 10:05:54 -08:00
VisualC fix (hopefully) MSVC builds after gesture removal. 2022-12-14 00:50:20 +03:00
VisualC-GDK Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
VisualC-WinRT gesture: Removed the gesture API from SDL3. 2022-12-13 14:54:37 -05:00
Xcode gesture: Removed the gesture API from SDL3. 2022-12-13 14:54:37 -05:00
Xcode-iOS/Demos Make iOS/tvOS (uikit) SDL_main header-only 2022-12-15 08:01:01 -08:00
android-project Removed balls from the joystick API 2022-12-05 13:17:18 -08:00
build-scripts Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
cmake Add SDL_main.h includes to tests 2022-12-15 08:01:01 -08:00
docs Make iOS/tvOS (uikit) SDL_main header-only 2022-12-15 08:01:01 -08:00
include Make iOS/tvOS (uikit) SDL_main header-only 2022-12-15 08:01:01 -08:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src Make iOS/tvOS (uikit) SDL_main header-only 2022-12-15 08:01:01 -08:00
test Add SDL_main.h includes to tests 2022-12-15 08:01:01 -08:00
wayland-protocols wayland: Add high-resolution event timestamp support 2022-12-04 16:56:26 -08:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.editorconfig Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement 2022-11-27 14:11:06 -08:00
.gitignore .gitignore: Replace all SDL2 with SDL3 2022-12-13 09:02:28 -05:00
.wikiheaders-options .wikiheaders-options: Add a warning that SDL3 is WIP. 2022-11-22 13:49:03 -05:00
Android.mk build: add symbol versioning for SDL 2022-12-02 13:05:37 -08:00
BUGS.txt
CMakeLists.txt cmake: use FindALSA.cmake to find ALSA libraries 2022-12-12 01:37:01 +01:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Makefile.minimal First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
README-SDL.txt
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
SDL3Config.cmake.in cmake: Fix detection of ALSA::ALSA for static linking 2022-12-13 09:03:48 -05:00
TODO.txt Fixed up legacy MoinMoin URLs at wiki.libsdl.org 2021-04-01 12:20:33 -04:00
WhatsNew.txt Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
cmake_uninstall.cmake.in
sdl3.pc.in cmake: use FindALSA.cmake to find ALSA libraries 2022-12-12 01:37:01 +01:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)