SDL/docs
Sam Lantinga 875c4f0a4c Support indexed surfaces without palettes (thanks @sulix!)
Currently, all SDL_Surfaces with an indexed pixel format have an
associated SDL_Palette. This palette either consists of entirely the
colour black, or -- in the special case of 1-bit surfaces, black and
white.

When an indexed surface is blitted to another indexed surface, a 'map'
is generated from the source surface's palette to the destination
surfaces palette, in order to preserve the look of the image if the
palettes differ.

However, in most cases, applications will want to blit the raw index
values, rather than translate to make the colours as similar as
possible. For instance, the destination surface's palette may have been
modified to fade the screen out.

This change allows an indexed surface to have no associated palette. If
either the source or destination surface of a blit do not have a
palette, then the raw indices are copied (assuming both have an indexed
format).

This mimics better what happens with most other APIs (such as
DirectDraw), where most users do not set a palette on any surface but
the screen, whose palette is implicitly used for the whole application.
2024-07-11 08:31:32 -07:00
..
README-android.md android: create android project in create-android-project.py python script 2024-07-05 21:12:26 +02:00
README-cmake.md android: android release binary should only contain a shared SDL3 library 2024-06-10 18:04:18 +02:00
README-contributing.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-documentation-rules.md JANITORIAL: Fix judgement typos (#10059) 2024-06-19 07:14:58 -07:00
README-dynapi.md Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:23:38 -08:00
README-emscripten.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
README-gdk.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
README-git.md Sync SDL3 wiki -> header 2024-03-24 18:34:24 +00:00
README-highdpi.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ios.md ios: Move animation callback to its own typedef. 2024-06-12 15:10:16 -04:00
README-kmsbsd.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-linux.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-macos.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-main-functions.md Sync SDL3 wiki -> header 2024-06-03 18:41:23 +00:00
README-migration.md Support indexed surfaces without palettes (thanks @sulix!) 2024-07-11 08:31:32 -07:00
README-n3ds.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ngage.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-platforms.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-porting.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-ps2.md JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
README-psp.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-raspberrypi.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-riscos.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-strings.md Sync SDL3 wiki -> header 2024-06-03 18:48:59 +00:00
README-touch.md touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. 2023-11-29 20:50:44 -05:00
README-versions.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-visualc.md Removed SDL_RendererFlags 2024-05-13 15:06:11 -07:00
README-vita.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-wayland.md Sync SDL3 wiki -> header 2024-07-01 20:36:18 +00:00
README-windows.md docs: Convert everything to Unix-style endlines. 2023-11-29 11:29:57 -05:00
README-winrt.md audio: Refer to audio devices to "playback" and "recording". 2024-06-15 01:08:12 -04:00
README.md Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
doxyfile Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
release_checklist.md Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00

README.md

Simple DirectMedia Layer

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, macOS, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found in the file "LICENSE.txt".

Information on building SDL with CMake is available in README-cmake.md

The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date.

Information on reporting bugs and contributing is available in README-contributing.md

More documentation and FAQs are available online at the wiki

If you need help with the library, or just want to discuss SDL related issues, you can join the SDL Discourse, which can be used as a web forum or a mailing list, at your preference.

If you want to report bugs or contribute patches, please submit them to our bug tracker

Enjoy!

Sam Lantinga mailto:slouken@libsdl.org