mirror of https://github.com/libsdl-org/SDL.git
Previously, each backend would allocate and free the renderer struct. Now the higher level does it, so the backends only manage their private resources. This removes some boilerplate and avoids some potential accidents. |
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| .. | ||
| SDL_render_metal.m | ||
| SDL_shaders_metal.metal | ||
| SDL_shaders_metal_ios.h | ||
| SDL_shaders_metal_iphonesimulator.h | ||
| SDL_shaders_metal_macos.h | ||
| SDL_shaders_metal_tvos.h | ||
| SDL_shaders_metal_tvsimulator.h | ||
| build-metal-shaders.sh | ||