..
D3D12_PixelShader_Advanced.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Advanced.hlsl
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Colors.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Colors.hlsl
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Common.hlsli
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
2024-03-02 10:30:29 -08:00
D3D12_PixelShader_Textures.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D12_PixelShader_Textures.hlsl
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
2024-03-02 10:30:29 -08:00
D3D12_RootSig_Advanced.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D12_RootSig_Color.h
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
2024-02-05 13:17:10 -08:00
D3D12_RootSig_Texture.h
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
2024-02-05 13:17:10 -08:00
D3D12_Shader_Common.hlsli
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
2024-03-02 10:30:29 -08:00
D3D12_VertexShader.hlsl
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
2024-03-02 10:30:29 -08:00
D3D12_VertexShader_Advanced.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
D3D12_VertexShader_Color.h
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
2024-02-05 13:17:10 -08:00
D3D12_VertexShader_Texture.h
Updated direct3d12 renderer with HDR10 and SDR whitelevel support
2024-02-05 13:17:10 -08:00
SDL_render_d3d12.c
render: Manage memory for SDL_Renderer* at higher level.
2024-04-19 00:25:59 -04:00
SDL_render_d3d12_xbox.cpp
Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef
2024-02-15 20:55:02 +03:00
SDL_render_d3d12_xbox.h
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
SDL_shaders_d3d12.c
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_d3d12.h
Added the Chrome HDR tonemap operator
2024-02-21 19:25:49 -08:00
SDL_shaders_d3d12_xboxone.cpp
GDK: Remove old shader sources, unify shader compilation .bats
2024-03-02 10:30:29 -08:00
SDL_shaders_d3d12_xboxseries.cpp
GDK: Remove old shader sources, unify shader compilation .bats
2024-03-02 10:30:29 -08:00
compile_shaders.bat
GDK: Remove old shader sources, unify shader compilation .bats
2024-03-02 10:30:29 -08:00
compile_shaders_xbox.bat
GDK: Remove old shader sources, unify shader compilation .bats
2024-03-02 10:30:29 -08:00