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Ryan C. Gordon 77b3fb06ee
directsound: First shot at updating for SDL3 audio API.
This does an enormous amount of work in SDL_immdevice.c to simplify and
clean up that interface, while moving some of its responsibilities to the
higher level SDL_audio.c. I hope I saw the whole picture here, and this
wasn't foolhardy of me.

WASAPI has not been updated for these changes, or for SDL3 at all, yet. As
such, it continues to be broken for now. It will be updated soon.

This code compiles with my cross compiler, but hasn't been built with
Visual Studio, or tested in any form, so there might be obvious fixes
following along shortly.
2023-07-30 11:56:35 -04:00
.github ci: disable precompiled headers for riscos 2023-07-22 15:55:48 -04:00
VisualC testcontroller replaces gamepadmap 2023-07-16 04:32:12 -07:00
VisualC-GDK Renamed testgamepad to testcontroller 2023-07-16 04:32:12 -07:00
VisualC-WinRT Clipboard data API revamp 2023-07-05 20:06:59 -07:00
Xcode rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
android-project Build on Android targeting the arm64-v8a architecture by default 2023-06-20 09:18:19 -07:00
build-scripts Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
cmake cmake: use pkg-config + test compile instead of Find module for detecting rpi 2023-07-28 04:41:29 +02:00
docs docs: Added migration note about SDL_AUDIODEVICEREMOVED. 2023-07-30 11:55:57 -04:00
include audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. 2023-07-30 11:55:55 -04:00
mingw/pkg-support/cmake build: don't add SDL3 subfolder to include path for external projects 2022-11-27 14:33:13 -08:00
src directsound: First shot at updating for SDL3 audio API. 2023-07-30 11:56:35 -04:00
test test: Fixed compiler warnings for unused vars. 2023-07-30 11:56:08 -04:00
wayland-protocols Add and event and flag to report when a window has been occluded 2023-07-18 16:42:05 -04:00
.clang-format Commented out syntax that causes Visual Studio 2019 to complain on every edit 2022-12-02 00:43:01 -08:00
.clang-tidy Add clang-tidy config and CMake/CI support. 2023-02-06 21:02:25 -08:00
.editorconfig Fixed formatting for Haiku cc files 2023-01-25 03:03:41 -08:00
.gitignore Add VS code directory to gitignore 2023-07-25 23:36:14 -07:00
.wikiheaders-options sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2023-03-21 02:19:19 +01:00
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt
CMakeLists.txt sndio: Updated to the SDL3 audio API. 2023-07-30 11:56:32 -04:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
INSTALL.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
LICENSE.txt Updated copyright for 2023 2023-01-09 09:41:41 -08:00
README-SDL.txt
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
TODO.txt
WhatsNew.txt Removed patch note for change already in SDL 2.x 2023-07-08 09:35:42 -07:00

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)