Go to file
Sam Lantinga 7312b93d32 Fixed crash if a game controller is disconnected while the connect message is in flight 2022-09-22 22:50:28 -07:00
.github
VisualC move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-GDK move SDL_windowstaskdialog.h contents into SDL_windowsmessagebox.c 2022-09-16 20:03:50 +03:00
VisualC-WinRT
Xcode Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Xcode-iOS
acinclude
android-project
android-project-ant
build-scripts
cmake add missing quotes to the fallback CHECK_OBJC_SOURCE_COMPILES macro 2022-09-21 10:37:02 +03:00
docs
include Removed obsolete extension definitions 2022-09-15 06:19:18 -07:00
mingw/pkg-support/cmake
src Make sure HID devices can be opened before making them available to the application 2022-09-22 18:27:38 -07:00
test Fixed crash if a game controller is disconnected while the connect message is in flight 2022-09-22 22:50:28 -07:00
visualtest
wayland-protocols
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
BUGS.txt
CMakeLists.txt cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.w32 Makefile.w32: silence lots of W202 warnings from new vulkan headers 2022-09-15 11:23:50 +03:00
README-SDL.txt
README.md
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt
autogen.sh
cmake_uninstall.cmake.in
configure autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD 2022-09-20 20:03:20 +03:00
configure.ac autotools: stop using AC_FUNC_MEMCMP and AC_FUNC_STRTOD 2022-09-20 20:03:20 +03:00
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)