Go to file
Ozkan Sezer 6f15aec644 don't let SDL_render.c:render_drivers[] have an empty initializer list.
(cherry picked from commit bc30fb295d)
2024-02-15 22:51:50 +03:00
.github
VisualC
VisualC-GDK
VisualC-WinRT
Xcode
Xcode-iOS/Demos
acinclude
android-project
android-project-ant
build-scripts
cmake
docs
include
mingw/pkg-support/cmake
src don't let SDL_render.c:render_drivers[] have an empty initializer list. 2024-02-15 22:51:50 +03:00
test
visualtest
wayland-protocols
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
BUGS.txt
CMakeLists.txt
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.w32
README-SDL.txt
README.md
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt
autogen.sh
cmake_uninstall.cmake.in
configure
configure.ac
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)