mirror of https://github.com/libsdl-org/SDL.git
552 lines
16 KiB
C
552 lines
16 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowsvideo_h_
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#define SDL_windowsvideo_h_
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#include "../../core/windows/SDL_windows.h"
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#include "../SDL_sysvideo.h"
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#ifdef HAVE_DXGI_H
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#define CINTERFACE
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#define COBJMACROS
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#include <dxgi.h>
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#endif
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#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include <msctf.h>
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#else
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#include "SDL_msctf.h"
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#endif
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#include <imm.h>
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#define MAX_CANDLIST 10
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#define MAX_CANDLENGTH 256
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#define MAX_CANDSIZE (sizeof(WCHAR) * MAX_CANDLIST * MAX_CANDLENGTH)
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#include "SDL_windowsclipboard.h"
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#include "SDL_windowsevents.h"
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#include "SDL_windowsgameinput.h"
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#include "SDL_windowsopengl.h"
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include "SDL_windowsshape.h"
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#include "SDL_windowskeyboard.h"
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#include "SDL_windowsmodes.h"
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#include "SDL_windowsmouse.h"
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#include "SDL_windowsopengles.h"
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#endif
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#include "SDL_windowswindow.h"
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#ifndef USER_DEFAULT_SCREEN_DPI
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#define USER_DEFAULT_SCREEN_DPI 96
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#endif
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#if WINVER < 0x0601
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// Touch input definitions
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#define TWF_FINETOUCH 1
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#define TWF_WANTPALM 2
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#define TOUCHEVENTF_MOVE 0x0001
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#define TOUCHEVENTF_DOWN 0x0002
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#define TOUCHEVENTF_UP 0x0004
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DECLARE_HANDLE(HTOUCHINPUT);
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typedef struct _TOUCHINPUT
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{
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LONG x;
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LONG y;
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HANDLE hSource;
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DWORD dwID;
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DWORD dwFlags;
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DWORD dwMask;
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DWORD dwTime;
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ULONG_PTR dwExtraInfo;
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DWORD cxContact;
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DWORD cyContact;
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} TOUCHINPUT, *PTOUCHINPUT;
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// More-robust display information in Vista...
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// This is a huge amount of data to be stuffing into three API calls. :(
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typedef struct DISPLAYCONFIG_PATH_SOURCE_INFO
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{
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LUID adapterId;
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UINT32 id;
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union
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{
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UINT32 modeInfoIdx;
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struct
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{
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UINT32 cloneGroupId : 16;
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UINT32 sourceModeInfoIdx : 16;
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} DUMMYSTRUCTNAME;
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} DUMMYUNIONNAME;
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UINT32 statusFlags;
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} DISPLAYCONFIG_PATH_SOURCE_INFO;
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typedef struct DISPLAYCONFIG_RATIONAL
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{
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UINT32 Numerator;
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UINT32 Denominator;
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} DISPLAYCONFIG_RATIONAL;
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typedef struct DISPLAYCONFIG_PATH_TARGET_INFO
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{
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LUID adapterId;
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UINT32 id;
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union
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{
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UINT32 modeInfoIdx;
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struct
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{
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UINT32 desktopModeInfoIdx : 16;
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UINT32 targetModeInfoIdx : 16;
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} DUMMYSTRUCTNAME;
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} DUMMYUNIONNAME;
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UINT32 /*DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY*/ outputTechnology;
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UINT32 /*DISPLAYCONFIG_ROTATION*/ rotation;
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UINT32 /*DISPLAYCONFIG_SCALING*/ scaling;
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DISPLAYCONFIG_RATIONAL refreshRate;
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UINT32 /*DISPLAYCONFIG_SCANLINE_ORDERING*/ scanLineOrdering;
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BOOL targetAvailable;
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UINT32 statusFlags;
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} DISPLAYCONFIG_PATH_TARGET_INFO;
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typedef struct DISPLAYCONFIG_PATH_INFO
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{
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DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
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DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
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UINT32 flags;
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} DISPLAYCONFIG_PATH_INFO;
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typedef enum
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{
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DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
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DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
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DISPLAYCONFIG_MODE_INFO_TYPE_DESKTOP_IMAGE = 3,
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DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
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} DISPLAYCONFIG_MODE_INFO_TYPE;
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typedef struct DISPLAYCONFIG_2DREGION
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{
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UINT32 cx;
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UINT32 cy;
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} DISPLAYCONFIG_2DREGION;
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typedef struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
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{
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UINT64 pixelRate;
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DISPLAYCONFIG_RATIONAL hSyncFreq;
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DISPLAYCONFIG_RATIONAL vSyncFreq;
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DISPLAYCONFIG_2DREGION activeSize;
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DISPLAYCONFIG_2DREGION totalSize;
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union
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{
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struct
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{
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UINT32 videoStandard : 16;
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// Vertical refresh frequency divider
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UINT32 vSyncFreqDivider : 6;
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UINT32 reserved : 10;
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} AdditionalSignalInfo;
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UINT32 videoStandard;
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} DUMMYUNIONNAME;
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// Scan line ordering (e.g. progressive, interlaced).
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UINT32 /*DISPLAYCONFIG_SCANLINE_ORDERING*/ scanLineOrdering;
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} DISPLAYCONFIG_VIDEO_SIGNAL_INFO;
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typedef struct DISPLAYCONFIG_SOURCE_MODE
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{
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UINT32 width;
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UINT32 height;
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UINT32 /*DISPLAYCONFIG_PIXELFORMAT*/ pixelFormat;
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POINTL position;
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} DISPLAYCONFIG_SOURCE_MODE;
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typedef struct DISPLAYCONFIG_TARGET_MODE
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{
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DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
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} DISPLAYCONFIG_TARGET_MODE;
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typedef struct DISPLAYCONFIG_DESKTOP_IMAGE_INFO
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{
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POINTL PathSourceSize;
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RECTL DesktopImageRegion;
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RECTL DesktopImageClip;
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} DISPLAYCONFIG_DESKTOP_IMAGE_INFO;
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typedef struct DISPLAYCONFIG_MODE_INFO
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{
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DISPLAYCONFIG_MODE_INFO_TYPE infoType;
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UINT32 id;
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LUID adapterId;
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union
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{
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DISPLAYCONFIG_TARGET_MODE targetMode;
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DISPLAYCONFIG_SOURCE_MODE sourceMode;
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DISPLAYCONFIG_DESKTOP_IMAGE_INFO desktopImageInfo;
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} DUMMYUNIONNAME;
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} DISPLAYCONFIG_MODE_INFO;
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typedef enum DISPLAYCONFIG_TOPOLOGY_ID
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{
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DISPLAYCONFIG_TOPOLOGY_INTERNAL = 0x00000001,
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DISPLAYCONFIG_TOPOLOGY_CLONE = 0x00000002,
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DISPLAYCONFIG_TOPOLOGY_EXTEND = 0x00000004,
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DISPLAYCONFIG_TOPOLOGY_EXTERNAL = 0x00000008,
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DISPLAYCONFIG_TOPOLOGY_FORCE_UINT32 = 0xFFFFFFFF
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} DISPLAYCONFIG_TOPOLOGY_ID;
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typedef enum
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{
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DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
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DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
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DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
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DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
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DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
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DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
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DISPLAYCONFIG_DEVICE_INFO_GET_SUPPORT_VIRTUAL_RESOLUTION = 7,
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DISPLAYCONFIG_DEVICE_INFO_SET_SUPPORT_VIRTUAL_RESOLUTION = 8,
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DISPLAYCONFIG_DEVICE_INFO_GET_ADVANCED_COLOR_INFO = 9,
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DISPLAYCONFIG_DEVICE_INFO_SET_ADVANCED_COLOR_STATE = 10,
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DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL = 11,
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DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
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} DISPLAYCONFIG_DEVICE_INFO_TYPE;
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typedef struct DISPLAYCONFIG_DEVICE_INFO_HEADER
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{
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DISPLAYCONFIG_DEVICE_INFO_TYPE type;
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UINT32 size;
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LUID adapterId;
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UINT32 id;
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} DISPLAYCONFIG_DEVICE_INFO_HEADER;
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typedef struct DISPLAYCONFIG_SOURCE_DEVICE_NAME
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{
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DISPLAYCONFIG_DEVICE_INFO_HEADER header;
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WCHAR viewGdiDeviceName[CCHDEVICENAME];
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} DISPLAYCONFIG_SOURCE_DEVICE_NAME;
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typedef struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
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{
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union
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{
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struct
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{
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UINT32 friendlyNameFromEdid : 1;
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UINT32 friendlyNameForced : 1;
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UINT32 edidIdsValid : 1;
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UINT32 reserved : 29;
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} DUMMYSTRUCTNAME;
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UINT32 value;
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} DUMMYUNIONNAME;
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} DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS;
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typedef struct DISPLAYCONFIG_TARGET_DEVICE_NAME
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{
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DISPLAYCONFIG_DEVICE_INFO_HEADER header;
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DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
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UINT32 /*DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY*/ outputTechnology;
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UINT16 edidManufactureId;
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UINT16 edidProductCodeId;
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UINT32 connectorInstance;
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WCHAR monitorFriendlyDeviceName[64];
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WCHAR monitorDevicePath[128];
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} DISPLAYCONFIG_TARGET_DEVICE_NAME;
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#define QDC_ONLY_ACTIVE_PATHS 0x00000002
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#endif // WINVER < 0x0601
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#ifndef HAVE_SHELLSCALINGAPI_H
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typedef enum MONITOR_DPI_TYPE
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{
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MDT_EFFECTIVE_DPI = 0,
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MDT_ANGULAR_DPI = 1,
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MDT_RAW_DPI = 2,
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MDT_DEFAULT = MDT_EFFECTIVE_DPI
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} MONITOR_DPI_TYPE;
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typedef enum PROCESS_DPI_AWARENESS
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{
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PROCESS_DPI_UNAWARE = 0,
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PROCESS_SYSTEM_DPI_AWARE = 1,
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PROCESS_PER_MONITOR_DPI_AWARE = 2
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} PROCESS_DPI_AWARENESS;
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#else
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#include <shellscalingapi.h>
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#endif
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#ifndef _DPI_AWARENESS_CONTEXTS_
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typedef enum DPI_AWARENESS
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{
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DPI_AWARENESS_INVALID = -1,
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DPI_AWARENESS_UNAWARE = 0,
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DPI_AWARENESS_SYSTEM_AWARE = 1,
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DPI_AWARENESS_PER_MONITOR_AWARE = 2
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} DPI_AWARENESS;
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DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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#define DPI_AWARENESS_CONTEXT_UNAWARE ((DPI_AWARENESS_CONTEXT)-1)
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#define DPI_AWARENESS_CONTEXT_SYSTEM_AWARE ((DPI_AWARENESS_CONTEXT)-2)
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE ((DPI_AWARENESS_CONTEXT)-3)
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#endif // _DPI_AWARENESS_CONTEXTS_
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// Windows 10 Creators Update
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#if NTDDI_VERSION < 0x0A000003
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((DPI_AWARENESS_CONTEXT)-4)
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#endif // NTDDI_VERSION < 0x0A000003
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// Windows 10 version 1809
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#if NTDDI_VERSION < 0x0A000006
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#define DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED ((DPI_AWARENESS_CONTEXT)-5)
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#endif // NTDDI_VERSION < 0x0A000006
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typedef BOOL (*PFNSHFullScreen)(HWND, DWORD);
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typedef void (*PFCoordTransform)(SDL_Window *, POINT *);
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typedef struct
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{
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void **lpVtbl;
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int refcount;
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void *data;
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} TSFSink;
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#ifndef SDL_DISABLE_WINDOWS_IME
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// Definition from Win98DDK version of IMM.H
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typedef struct tagINPUTCONTEXT2
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{
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HWND hWnd;
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BOOL fOpen;
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POINT ptStatusWndPos;
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POINT ptSoftKbdPos;
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DWORD fdwConversion;
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DWORD fdwSentence;
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union
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{
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LOGFONTA A;
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LOGFONTW W;
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} lfFont;
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COMPOSITIONFORM cfCompForm;
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CANDIDATEFORM cfCandForm[4];
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HIMCC hCompStr;
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HIMCC hCandInfo;
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HIMCC hGuideLine;
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HIMCC hPrivate;
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DWORD dwNumMsgBuf;
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HIMCC hMsgBuf;
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DWORD fdwInit;
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DWORD dwReserve[3];
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} INPUTCONTEXT2, *PINPUTCONTEXT2, NEAR *NPINPUTCONTEXT2, FAR *LPINPUTCONTEXT2;
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#endif
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// Corner rounding support (Win 11+)
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#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
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#define DWMWA_WINDOW_CORNER_PREFERENCE 33
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#endif
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typedef enum {
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DWMWCP_DEFAULT = 0,
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DWMWCP_DONOTROUND = 1,
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DWMWCP_ROUND = 2,
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DWMWCP_ROUNDSMALL = 3
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} DWM_WINDOW_CORNER_PREFERENCE;
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// Border Color support (Win 11+)
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#ifndef DWMWA_BORDER_COLOR
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#define DWMWA_BORDER_COLOR 34
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#endif
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#ifndef DWMWA_COLOR_DEFAULT
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#define DWMWA_COLOR_DEFAULT 0xFFFFFFFF
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#endif
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#ifndef DWMWA_COLOR_NONE
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#define DWMWA_COLOR_NONE 0xFFFFFFFE
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#endif
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// Transparent window support
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#ifndef DWM_BB_ENABLE
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#define DWM_BB_ENABLE 0x00000001
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#endif
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#ifndef DWM_BB_BLURREGION
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#define DWM_BB_BLURREGION 0x00000002
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#endif
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typedef struct
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{
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DWORD flags;
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BOOL enable;
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HRGN blur_region;
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BOOL transition_on_maxed;
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} DWM_BLURBEHIND;
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// Private display data
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struct SDL_VideoData
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{
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int render;
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bool coinitialized;
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#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
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bool oleinitialized;
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#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES))
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DWORD clipboard_count;
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) // Xbox doesn't support user32/shcore
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// Touch input functions
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SDL_SharedObject *userDLL;
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/* *INDENT-OFF* */ // clang-format off
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BOOL (WINAPI *CloseTouchInputHandle)( HTOUCHINPUT );
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BOOL (WINAPI *GetTouchInputInfo)( HTOUCHINPUT, UINT, PTOUCHINPUT, int );
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BOOL (WINAPI *RegisterTouchWindow)( HWND, ULONG );
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BOOL (WINAPI *SetProcessDPIAware)( void );
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BOOL (WINAPI *SetProcessDpiAwarenessContext)( DPI_AWARENESS_CONTEXT );
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DPI_AWARENESS_CONTEXT (WINAPI *SetThreadDpiAwarenessContext)( DPI_AWARENESS_CONTEXT );
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DPI_AWARENESS_CONTEXT (WINAPI *GetThreadDpiAwarenessContext)( void );
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DPI_AWARENESS (WINAPI *GetAwarenessFromDpiAwarenessContext)( DPI_AWARENESS_CONTEXT );
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BOOL (WINAPI *EnableNonClientDpiScaling)( HWND );
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BOOL (WINAPI *AdjustWindowRectExForDpi)( LPRECT, DWORD, BOOL, DWORD, UINT );
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UINT (WINAPI *GetDpiForWindow)( HWND );
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BOOL (WINAPI *AreDpiAwarenessContextsEqual)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT);
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BOOL (WINAPI *IsValidDpiAwarenessContext)(DPI_AWARENESS_CONTEXT);
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// DisplayConfig functions
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LONG (WINAPI *GetDisplayConfigBufferSizes)( UINT32, UINT32*, UINT32* );
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LONG (WINAPI *QueryDisplayConfig)( UINT32, UINT32*, DISPLAYCONFIG_PATH_INFO*, UINT32*, DISPLAYCONFIG_MODE_INFO*, DISPLAYCONFIG_TOPOLOGY_ID*);
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LONG (WINAPI *DisplayConfigGetDeviceInfo)( DISPLAYCONFIG_DEVICE_INFO_HEADER*);
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/* *INDENT-ON* */ // clang-format on
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SDL_SharedObject *shcoreDLL;
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/* *INDENT-OFF* */ // clang-format off
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HRESULT (WINAPI *GetDpiForMonitor)( HMONITOR hmonitor,
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MONITOR_DPI_TYPE dpiType,
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UINT *dpiX,
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UINT *dpiY );
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HRESULT (WINAPI *SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS dpiAwareness);
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BOOL (WINAPI *GetPointerType)(UINT32 pointerId, POINTER_INPUT_TYPE *pointerType);
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BOOL (WINAPI *GetPointerPenInfo)(UINT32 pointerId, POINTER_PEN_INFO *penInfo);
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SDL_SharedObject *dwmapiDLL;
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/* *INDENT-OFF* */ // clang-format off
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HRESULT (WINAPI *DwmFlush)(void);
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HRESULT (WINAPI *DwmEnableBlurBehindWindow)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
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HRESULT (WINAPI *DwmSetWindowAttribute)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
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/* *INDENT-ON* */ // clang-format on
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#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#ifdef HAVE_DXGI_H
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SDL_SharedObject *dxgiDLL;
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IDXGIFactory *pDXGIFactory;
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#endif
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bool cleared;
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BYTE *rawinput;
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UINT rawinput_offset;
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UINT rawinput_size;
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UINT rawinput_count;
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Uint64 last_rawinput_poll;
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SDL_Point last_raw_mouse_position;
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bool raw_mouse_enabled;
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bool raw_keyboard_enabled;
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bool pending_E1_key_sequence;
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Uint32 raw_input_enabled;
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WIN_GameInputData *gameinput_context;
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#ifndef SDL_DISABLE_WINDOWS_IME
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bool ime_initialized;
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bool ime_enabled;
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bool ime_available;
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bool ime_internal_composition;
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bool ime_internal_candidates;
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HWND ime_hwnd_main;
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HWND ime_hwnd_current;
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bool ime_needs_clear_composition;
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HIMC ime_himc;
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WCHAR *ime_composition;
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int ime_composition_length;
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WCHAR ime_readingstring[16];
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int ime_cursor;
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int ime_selected_start;
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int ime_selected_length;
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bool ime_candidates_open;
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bool ime_update_candidates;
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char *ime_candidates[MAX_CANDLIST];
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int ime_candcount;
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DWORD ime_candref;
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DWORD ime_candsel;
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int ime_candlistindexbase;
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bool ime_horizontal_candidates;
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#endif
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#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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COMPOSITIONFORM ime_composition_area;
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CANDIDATEFORM ime_candidate_area;
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#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#ifndef SDL_DISABLE_WINDOWS_IME
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HKL ime_hkl;
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SDL_SharedObject *ime_himm32;
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/* *INDENT-OFF* */ // clang-format off
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UINT (WINAPI *GetReadingString)(HIMC himc, UINT uReadingBufLen, LPWSTR lpwReadingBuf, PINT pnErrorIndex, BOOL *pfIsVertical, PUINT puMaxReadingLen);
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BOOL (WINAPI *ShowReadingWindow)(HIMC himc, BOOL bShow);
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LPINPUTCONTEXT2 (WINAPI *ImmLockIMC)(HIMC himc);
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BOOL (WINAPI *ImmUnlockIMC)(HIMC himc);
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LPVOID (WINAPI *ImmLockIMCC)(HIMCC himcc);
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BOOL (WINAPI *ImmUnlockIMCC)(HIMCC himcc);
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/* *INDENT-ON* */ // clang-format on
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#endif // !SDL_DISABLE_WINDOWS_IME
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BYTE pre_hook_key_state[256];
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UINT _SDL_WAKEUP;
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};
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extern bool g_WindowsEnableMessageLoop;
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extern bool g_WindowsEnableMenuMnemonics;
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extern bool g_WindowFrameUsableWhileCursorHidden;
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typedef struct IDirect3D9 IDirect3D9;
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extern bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface);
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extern SDL_SystemTheme WIN_GetSystemTheme(void);
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extern bool WIN_IsPerMonitorV2DPIAware(SDL_VideoDevice *_this);
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#endif // SDL_windowsvideo_h_
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