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01-clear
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examples: Use SDL_Log() instead of message boxes for errors.
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02-primitives
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examples: Use SDL_Log() instead of message boxes for errors.
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03-lines
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examples: Use SDL_Log() instead of message boxes for errors.
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04-points
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examples: Use SDL_Log() instead of message boxes for errors.
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05-rectangles
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examples: Use SDL_Log() instead of message boxes for errors.
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06-textures
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examples: Use SDL_Log() instead of message boxes for errors.
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07-streaming-textures
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examples: Use SDL_Log() instead of message boxes for errors.
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08-rotating-textures
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examples: Use SDL_Log() instead of message boxes for errors.
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09-scaling-textures
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examples: Use SDL_Log() instead of message boxes for errors.
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10-geometry
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examples: Use SDL_Log() instead of message boxes for errors.
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11-color-mods
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examples: Use SDL_Log() instead of message boxes for errors.
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14-viewport
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examples: Use SDL_Log() instead of message boxes for errors.
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15-cliprect
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examples: Use SDL_Log() instead of message boxes for errors.
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17-read-pixels
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examples: Use SDL_Log() instead of message boxes for errors.
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