SDL/src
Sam Lantinga 538292c1da Revert "More than one binding might trigger a gamepad button"
This reverts commit 6251504ac8aeb632cba5c9bb3502ad3628bc1bb3.

This is added CPU cost for a use case that was never supported. testcontroller will explicitly clear any previous binding, so I'm backing this out until there is a good use case.
2023-07-16 04:32:12 -07:00
..
atomic Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
audio pulseaudio: Some fixes that seem to avoid an assertion in libpulse. 2023-07-12 23:35:51 -04:00
core fixed linux build. 2023-07-10 20:35:50 +03:00
cpuinfo Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
dynapi Added SDL_strndup() 2023-07-16 04:32:12 -07:00
events Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback 2023-07-05 20:06:59 -07:00
file Changed 'freesrc' parameter from int to SDL_bool 2023-07-09 13:49:04 -07:00
filesystem Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
haptic Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
hidapi Fixed warning C4214: nonstandard extension used: bit field types other than int 2023-07-06 18:14:22 -07:00
joystick Revert "More than one binding might trigger a gamepad button" 2023-07-16 04:32:12 -07:00
libm Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
loadso Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
locale Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
main/winrt
misc emscripten: Add JS library dependencies using EM_JS_DEPS macro 2023-07-06 19:32:05 -04:00
power power: On Linux, compare status strings as case-insensitive. 2023-05-28 21:36:56 -04:00
render Make sure logical presentation is complete before destroying the logical render target 2023-07-03 18:29:48 -07:00
sensor Moved Android sensor event handling to a separate thread 2023-06-20 01:17:44 -07:00
stdlib Added SDL_strndup() 2023-07-16 04:32:12 -07:00
test Removed test binding for space key 2023-07-11 10:20:08 -07:00
thread Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
timer SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
video Don't divide by the scale twice 2023-07-12 15:34:10 -07:00
SDL.c SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
SDL_assert.c Fix some issues caught by check_stdlib_usage.py 2023-06-27 06:19:06 -07:00
SDL_assert_c.h
SDL_dataqueue.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_dataqueue.h Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
SDL_error.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_error_c.h
SDL_guid.c Add error returns to void functions that can fail/set errors. 2023-02-09 07:23:21 -08:00
SDL_hints.c Set the hint value before calling hint callbacks 2023-06-28 08:53:48 -07:00
SDL_hints_c.h For gamepads that don't have their own sensors, try to use the system sensors. 2023-06-16 14:44:59 -07:00
SDL_internal.h Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
SDL_list.c
SDL_list.h
SDL_log.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_log_c.h
SDL_utils.c Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00
SDL_utils_c.h Improve sensor detection for Linux gamepad 2023-06-26 07:32:40 -07:00