Go to file
Anonymous Maarten 653e433c08 cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
.github
VisualC
VisualC-GDK
VisualC-WinRT
Xcode
Xcode-iOS
acinclude autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
android-project
android-project-ant
build-scripts
cmake cmake: make sure check_* uses 2 different variables in CheckX11 2022-09-27 03:47:20 +03:00
docs
include
mingw/pkg-support/cmake
src Fixed crash with a NULL serial number 2022-09-26 20:53:50 -07:00
test testiconv: Print the total number of errors at the end 2022-09-24 08:58:51 -07:00
visualtest
wayland-protocols
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
BUGS.txt
CMakeLists.txt cmake: make sure check_* uses 2 different variables for clock_gettime 2022-09-27 03:47:20 +03:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
Makefile.in
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.w32
README-SDL.txt
README.md
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt
autogen.sh
cmake_uninstall.cmake.in
configure autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
configure.ac autotools: revised and silenced esound detection a bit. 2022-09-24 20:01:04 +03:00
sdl2-config-version.cmake.in
sdl2-config.cmake.in cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-27 07:00:02 +03:00
sdl2-config.in
sdl2.m4
sdl2.pc.in

README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)