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Alex Szpakowski 639ea9fdbc metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
This avoids a ton of shader duplication once multiple shaders that use samplers are added (e.g. the currently missing YUV shaders).
2018-01-01 19:37:16 -04:00
VisualC Removed duplicate entry for SDL_wasapi.h 2017-12-08 16:12:53 -08:00
VisualC-WinRT winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support. 2017-12-31 03:51:17 -05:00
Xcode xcode: Add Metal and QuartCore to everything as a weak_framework. 2017-12-30 14:40:39 -05:00
Xcode-iOS Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
acinclude
android-project Fixed bug 4001 - Android, prevent error message box to crash 2017-12-19 11:19:10 -08:00
android-project-ant
build-scripts winrt: Disabled Windows Phone 8.0 builds. 2017-12-31 03:17:18 -05:00
cmake
debian
docs audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
include macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan. 2017-12-31 15:21:25 -04:00
src metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering. 2018-01-01 19:37:16 -04:00
test Fixed building YUV test programs (thanks Ozkan!) 2017-11-17 10:54:46 -08:00
visualtest
.hgignore Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
Android.mk Added Android build script for SDL 2017-12-16 10:40:41 -08:00
BUGS.txt
CMakeLists.txt Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00
autogen.sh
cmake_uninstall.cmake.in
configure Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
configure.in Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)