Go to file
Sylvain 627165a2b2 Fix comments 2023-06-22 15:44:48 +02:00
.github
VisualC Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
VisualC-GDK Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
VisualC-WinRT
Xcode
android-project Build on Android targeting the arm64-v8a architecture by default 2023-06-20 09:18:19 -07:00
build-scripts Allow specifying APP_PLATFORM and APP_ABI on the command line 2023-06-21 13:49:09 -07:00
cmake
docs Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
include Fix comments 2023-06-22 15:44:48 +02:00
mingw/pkg-support/cmake
src SDL_DBus_AppendDictWithKeyValue: allows several key/value for other PRs 2023-06-22 10:50:35 +02:00
test List the available haptic devices in testhaptic 2023-06-20 09:33:59 -07:00
wayland-protocols
.clang-format
.clang-tidy
.editorconfig
.gitignore Don't ignore "build-scripts" 2023-05-30 19:56:17 -07:00
.wikiheaders-options
Android.mk Fixed building with the 16.1.4479499 Android toolchain 2023-06-13 07:50:00 -07:00
BUGS.txt
CMakeLists.txt Check for modff in addition to modf 2023-06-15 16:43:35 -07:00
CREDITS.txt
INSTALL.txt
LICENSE.txt
README-SDL.txt
README.md
TODO.txt
WhatsNew.txt

README.md

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)