SDL/src/render
Anonymous Maarten 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 13:40:09 +02:00
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direct3d Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
direct3d11 Fixed resource leak and crash at exit in the D3D11 renderer 2023-07-03 17:39:29 -07:00
direct3d12 Made error handling more consistent in D3D12_RenderReadPixels() 2023-07-03 17:37:17 -07:00
metal metal: Add hint to select low power device instead of the default one (#8182) 2023-08-31 01:23:45 -07:00
opengl Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
opengles2 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
ps2 Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
psp Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
software triangle: don't read destination pixel when you're going to discard it anyways 2023-10-05 13:40:09 +02:00
vitagxm Fix remaining typos (#7921) 2023-07-03 12:46:47 -07:00
SDL_d3dmath.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_d3dmath.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
SDL_render.c render: Enable clipping for zero-sized rectangles 2023-09-09 11:12:55 -07:00
SDL_sysrender.h The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const. 2023-07-02 18:45:11 -07:00
SDL_yuv_sw.c Updated source to match SDL function prototype style 2023-05-23 11:29:41 -07:00
SDL_yuv_sw_c.h Fixed Visual Studio warning 4244 2023-03-30 14:04:32 -07:00