SDL/examples/renderer
Ryan C. Gordon 54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
..
01-clear examples/renderer/01-clear: No longer needs vsync. 2024-09-23 14:16:32 -04:00
02-primitives render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00
03-lines examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
04-points examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
05-rectangles examples: renamed renderer sources to match other example directories. 2024-09-22 01:10:32 -04:00
06-textures examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
07-streaming-textures examples: a few renderer fixes. 2024-09-22 01:10:32 -04:00
08-rotating-textures examples/renderer/08-rotating-textures: Fix compiler warning on MSVC . 2024-09-22 12:02:50 +03:00
09-scaling-textures examples: Added renderer/09-scaling-textures 2024-09-22 01:10:32 -04:00
10-geometry examples/renderer/10-geometry: Fixes and cleanups. 2024-09-22 01:15:19 -04:00
11-color-mods examples: Added renderer/11-color-mods 2024-09-23 01:21:40 -04:00
14-viewport examples: Added renderer/14-viewport 2024-09-23 14:16:32 -04:00
15-cliprect examples: Fixed some window titles. 2024-09-24 15:36:49 -04:00
17-read-pixels render: Remove the logical presentation render target. 2024-09-25 16:26:36 -04:00